Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 tahun lalu
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 tahun lalu
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 tahun lalu
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 tahun lalu
renderDeferredMgr.cpp 1e66b118b6 more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent 5 tahun lalu
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 tahun lalu
renderFormatChanger.cpp 9e65e940d0 lighting single buffer 7 tahun lalu
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 tahun lalu
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 tahun lalu
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 tahun lalu
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 tahun lalu
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 tahun lalu
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 tahun lalu
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 tahun lalu
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 tahun lalu
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 tahun lalu
renderPassManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 tahun lalu
renderPassManager.h 6ade6f08ce Updated Assimp 5 tahun lalu
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 tahun lalu
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderProbeMgr.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 tahun lalu
renderProbeMgr.h 5289fdf7f1 Re-implements the dynamic cubemap mode option for reflection probes 5 tahun lalu
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 tahun lalu
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderTranslucentMgr.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 tahun lalu
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu