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3d
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anni fa |
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buttons
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e7c3085d5f
corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
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7 anni fa |
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containers
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 anni fa |
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controls
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anni fa |
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core
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 anni fa |
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editor
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anni fa |
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game
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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shiny
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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theora
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fd715f3ef3
add loop playback to GuiTheoraCtrl
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9 anni fa |
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utility
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72af45ef69
Merge pull request #2294 from OTHGMars/GuiInputCtrl
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7 anni fa |
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worldEditor
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66cc6fb9d1
Removes current implement of shadow caching
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6 anni fa |