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advanced
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 jaren geleden |
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basic
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 jaren geleden |
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common
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1c62080f7f
cleaned up member::radius
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7 jaren geleden |
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shadowMap
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33ebe34440
more gfx shadowvar cleanups
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7 jaren geleden |
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lightInfo.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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lightInfo.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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lightManager.cpp
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c0e8b047f5
Shifted the rest of the probe render code to hook into the array'd uniforms, made the reflection probe shader definition refer to the array shader.
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7 jaren geleden |
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lightManager.h
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74ca8d106c
retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass
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7 jaren geleden |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 jaren geleden |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |