Areloch 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 5 lat temu
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guiChunkedBitmapCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiChunkedBitmapCtrl.h 04ff04a95f Removed some unneccessary changes and made file name consistent. 11 lat temu
guiFadeinBitmapCtrl.cpp 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 5 lat temu
guiFadeinBitmapCtrl.h 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 5 lat temu
guiIdleCamFadeBitmapCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
guiMessageVectorCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 lat temu
guiMessageVectorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiProgressBitmapCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 lat temu
guiProgressBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiProgressCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
guiProgressCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu