marauder2k7 382ee60d86 Sky Sorting %!s(int64=3) %!d(string=hai) anos
..
editors f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest %!s(int64=5) %!d(string=hai) anos
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update %!s(int64=6) %!d(string=hai) anos
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. %!s(int64=4) %!d(string=hai) anos
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. %!s(int64=4) %!d(string=hai) anos
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
cloudLayer.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
decalRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
decalRoad.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
meshRoad.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
nodeListManager.cpp ad05a78946 sanity check nodelist presence %!s(int64=4) %!d(string=hai) anos
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest %!s(int64=5) %!d(string=hai) anos
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
river.h 1efb687867 uninitialized variables-environment and forrest %!s(int64=5) %!d(string=hai) anos
scatterSky.cpp 382ee60d86 Sky Sorting %!s(int64=3) %!d(string=hai) anos
scatterSky.h 1d5a36c4c0 Spheres for Skies %!s(int64=3) %!d(string=hai) anos
skyBox.cpp 382ee60d86 Sky Sorting %!s(int64=3) %!d(string=hai) anos
skyBox.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
skySphere.cpp 382ee60d86 Sky Sorting %!s(int64=3) %!d(string=hai) anos
skySphere.h 1d5a36c4c0 Spheres for Skies %!s(int64=3) %!d(string=hai) anos
sun.cpp 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
sun.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest %!s(int64=5) %!d(string=hai) anos
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
waterObject.cpp 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
waterObject.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos