Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 ani în urmă
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 ani în urmă
creator.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
creator.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 ani în urmă
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 ani în urmă
editor.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gizmo.cpp f8702b717b Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 8 ani în urmă
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups 9 ani în urmă
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 ani în urmă
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary 11 ani în urmă
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 ani în urmă
terrainActions.cpp 1ee127b753 more unused variable cleanups 9 ani în urmă
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 ani în urmă
terrainEditor.cpp 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo 8 ani în urmă
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 ani în urmă
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 ani în urmă
worldEditor.cpp 8dedcf456a Cleanup of export function to remove redundant arg 7 ani în urmă
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 ani în urmă
worldEditorSelection.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 ani în urmă
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 9 ani în urmă