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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MOREADVANCEDCOMPONENT_H_
- #define _MOREADVANCEDCOMPONENT_H_
- #ifndef _SIMPLECOMPONENT_H_
- #include "component/simpleComponent.h"
- #endif
- /// This is a slightly more advanced component which will be used to demonstrate
- /// components which are dependent on other components.
- class MoreAdvancedComponent : public SimComponent
- {
- typedef SimComponent Parent;
- protected:
- // This component is going to be dependent on a SimpleComponentInterface being
- // queried off of it's parent object. This will store that interface that
- // will get queried during onComponentRegister()
- SimpleComponentInterface *mSCInterface;
- public:
- DECLARE_CONOBJECT(MoreAdvancedComponent);
- // Firstly, take a look at the documentation for this function in simComponent.h.
- // We will be overloading this method to query the component heirarchy for our
- // dependent interface, as noted above.
- virtual bool onComponentRegister( SimComponent *owner );
- // This function will try to execute a function through the interface that this
- // component is dependent on.
- virtual bool testDependentInterface();
- };
- #endif
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