moreAdvancedComponent.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _MOREADVANCEDCOMPONENT_H_
  23. #define _MOREADVANCEDCOMPONENT_H_
  24. #ifndef _SIMPLECOMPONENT_H_
  25. #include "component/simpleComponent.h"
  26. #endif
  27. /// This is a slightly more advanced component which will be used to demonstrate
  28. /// components which are dependent on other components.
  29. class MoreAdvancedComponent : public SimComponent
  30. {
  31. typedef SimComponent Parent;
  32. protected:
  33. // This component is going to be dependent on a SimpleComponentInterface being
  34. // queried off of it's parent object. This will store that interface that
  35. // will get queried during onComponentRegister()
  36. SimpleComponentInterface *mSCInterface;
  37. public:
  38. DECLARE_CONOBJECT(MoreAdvancedComponent);
  39. // Firstly, take a look at the documentation for this function in simComponent.h.
  40. // We will be overloading this method to query the component heirarchy for our
  41. // dependent interface, as noted above.
  42. virtual bool onComponentRegister( SimComponent *owner );
  43. // This function will try to execute a function through the interface that this
  44. // component is dependent on.
  45. virtual bool testDependentInterface();
  46. };
  47. #endif