123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MACGLUTILS_H_
- #define _MACGLUTILS_H_
- static Vector<NSOpenGLPixelFormatAttribute> _beginPixelFormatAttributesForDisplay(CGDirectDisplayID display)
- {
- Vector<NSOpenGLPixelFormatAttribute> attributes;
- attributes.reserve(16); // Most attribute lists won't exceed this
-
- attributes.push_back(NSOpenGLPFAScreenMask);
- attributes.push_back((NSOpenGLPixelFormatAttribute)CGDisplayIDToOpenGLDisplayMask(display));
- attributes.push_back(NSOpenGLPFANoRecovery);
- attributes.push_back(NSOpenGLPFADoubleBuffer);
- attributes.push_back(NSOpenGLPFAAccelerated);
- attributes.push_back(NSOpenGLPFAAuxBuffers);
- attributes.push_back((NSOpenGLPixelFormatAttribute)1);
- return attributes;
- }
- static void _addColorAlphaDepthStencilAttributes(Vector<NSOpenGLPixelFormatAttribute>& attributes, U32 color, U32 alpha, U32 depth, U32 stencil)
- {
- attributes.push_back(NSOpenGLPFAColorSize); attributes.push_back((NSOpenGLPixelFormatAttribute)color);
- attributes.push_back(NSOpenGLPFAAlphaSize); attributes.push_back((NSOpenGLPixelFormatAttribute)alpha);
- attributes.push_back(NSOpenGLPFADepthSize); attributes.push_back((NSOpenGLPixelFormatAttribute)depth);
- attributes.push_back(NSOpenGLPFAStencilSize); attributes.push_back((NSOpenGLPixelFormatAttribute)stencil);
- }
- static void _addFullscreenAttributes(Vector<NSOpenGLPixelFormatAttribute>& attributes)
- {
- attributes.push_back(NSOpenGLPFAFullScreen);
- }
- static void _endAttributeList(Vector<NSOpenGLPixelFormatAttribute>& attributes)
- {
- attributes.push_back((NSOpenGLPixelFormatAttribute)0);
- }
- static Vector<NSOpenGLPixelFormatAttribute> _createStandardPixelFormatAttributesForDisplay(CGDirectDisplayID display)
- {
- Vector<NSOpenGLPixelFormatAttribute> attributes = _beginPixelFormatAttributesForDisplay(display);
- _addColorAlphaDepthStencilAttributes(attributes, 24, 8, 24, 8);
- _endAttributeList(attributes);
-
- return attributes;
- }
- /// returns an opengl pixel format suitable for creating shared opengl contexts.
- static NSOpenGLPixelFormat* _createStandardPixelFormat()
- {
- Vector<NSOpenGLPixelFormatAttribute> attributes = _createStandardPixelFormatAttributesForDisplay(kCGDirectMainDisplay);
-
- NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes.address()];
- return fmt;
- }
- #endif
|