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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 роки тому |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 роки тому |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 роки тому |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 роки тому |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 роки тому |
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materialDefinition.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 роки тому |
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materialDefinition.h
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0c7811bd1a
shift pbrconfig to ORM
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5 роки тому |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 роки тому |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 роки тому |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 роки тому |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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5 роки тому |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 роки тому |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 роки тому |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 роки тому |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 роки тому |
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processedMaterial.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 роки тому |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 роки тому |
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processedShaderMaterial.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 роки тому |
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processedShaderMaterial.h
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0c7811bd1a
shift pbrconfig to ORM
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5 роки тому |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 роки тому |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 роки тому |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |