| .. |
|
culling
|
7392d598da
uninitialized variables-scene
|
5 سال پیش |
|
mixin
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 سال پیش |
|
zones
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
fogStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
pathManager.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
7 سال پیش |
|
pathManager.h
|
7392d598da
uninitialized variables-scene
|
5 سال پیش |
|
reflectionManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
reflectionManager.h
|
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
|
13 سال پیش |
|
reflectionMatHook.cpp
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
10 سال پیش |
|
reflectionMatHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
reflector.cpp
|
89128ce14a
Post FX script file initialization
|
6 سال پیش |
|
reflector.h
|
ebf3f2d971
reflector classvar cleanups
|
7 سال پیش |
|
sceneCameraState.cpp
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 سال پیش |
|
sceneCameraState.h
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 سال پیش |
|
sceneContainer.cpp
|
09c651c26d
Corrected profile for GameObjectAsset type field button
|
6 سال پیش |
|
sceneContainer.h
|
9dd9d2f9b7
scenecontainer cleanup
|
7 سال پیش |
|
sceneManager.cpp
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 سال پیش |
|
sceneManager.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
sceneObject.cpp
|
9c71d5eace
Merge branch 'Preview4_0' into alpha40_HiddenHugs
|
5 سال پیش |
|
sceneObject.h
|
9c71d5eace
Merge branch 'Preview4_0' into alpha40_HiddenHugs
|
5 سال پیش |
|
sceneObjectLightingPlugin.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
scenePolyhedralSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
scenePolyhedralSpace.h
|
7f1f6a5e8b
Fix for link error when building with clang-cl
|
11 سال پیش |
|
sceneRenderState.cpp
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 سال پیش |
|
sceneRenderState.h
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
6 سال پیش |
|
sceneSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
sceneSpace.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
sceneTracker.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 سال پیش |
|
sceneTracker.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
sgUtil.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
sgUtil.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
simPath.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 سال پیش |
|
simPath.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 سال پیش |