AzaezelX 967841db7a fix for trigger::testobjects vector population 5 years ago
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T3D 967841db7a fix for trigger::testobjects vector population 5 years ago
Verve 36cbc4c962 uninitialized variables-verve 5 years ago
afx 3c0360fd2f uninitialized variables-afx 5 years ago
app 1cea8ffacb uninitialized variables-core 5 years ago
assets 66cc6fb9d1 Removes current implement of shadow caching 6 years ago
cinterface 870ee9fb5b Integrate new CInterface into the engine-console 7 years ago
collision 522578074c looks like distance needs to default to 0, not max, for raycast purposes. 5 years ago
console 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 years ago
core 81a4e47235 crashfix-string deconstructor 5 years ago
environment 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 years ago
forest c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects. 5 years ago
gfx 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 years ago
gui b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 years ago
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 years ago
lighting 756f2ef680 Adds a pref to dictate if local lights can cast shadows or not. 5 years ago
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 years ago
materials 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 years ago
math 247c0eb34a Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta. 5 years ago
module 466d03ffec adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 6 years ago
navigation a46bf3d7e5 uninitialized variables-navigation 5 years ago
persistence b6c33bdd2b uninitialized variables-persistence 5 years ago
platform 186efd5c87 Fix gamepad binds on non-windows. 5 years ago
platformMac 13ce1a7441 corrects compilation errors on mac 7 years ago
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
platformSDL bd8a72005e uninitialized variables-platform 5 years ago
platformWin32 7880c71d9a fixed cpu detection on 64bit windows (and removing nasty assembly for win32). 5 years ago
platformX86UNIX 909892f40e Change shorts to ints 5 years ago
postFx cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 years ago
renderInstance 1e66b118b6 more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent 5 years ago
scene 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 years ago
sfx 1f93e362cc fix out of bound initializations 5 years ago
shaderGen ca4b77f424 give shadergen tags for the other two potential rendertargets for use down the line 5 years ago
sim 87603029db uninitialized variables-sim 5 years ago
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
terrain 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 years ago
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 years ago
ts 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 years ago
util 6fde8dd4c3 adress #225 5 years ago
windowManager 7d0831143c Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself. 5 years ago
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago