AzaezelX 1e66b118b6 more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent пре 5 година
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows пре 6 година
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork пре 6 година
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. пре 7 година
renderDeferredMgr.cpp 1e66b118b6 more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent пре 5 година
renderDeferredMgr.h 9e65e940d0 lighting single buffer пре 7 година
renderFormatChanger.cpp 9e65e940d0 lighting single buffer пре 7 година
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features пре 6 година
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer пре 11 година
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. пре 8 година
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. пре 8 година
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features пре 6 година
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer пре 11 година
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. пре 8 година
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
renderPassManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) пре 7 година
renderPassManager.h 6ade6f08ce Updated Assimp пре 5 година
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. пре 10 година
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderProbeMgr.cpp 638a515702 Merge branch 'alpha40_BandingBreakup' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups пре 5 година
renderProbeMgr.h 8aa03a4ac9 uninitialized variables-renderinstance пре 5 година
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderTranslucentMgr.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork пре 6 година
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година