Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo hace 4 años
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editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest hace 5 años
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update hace 6 años
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest hace 5 años
river.cpp 5a933c00d3 Removed old fixed function code from GFX. hace 5 años
river.h 1efb687867 uninitialized variables-environment and forrest hace 5 años
scatterSky.cpp f185bef8a3 leverage isScriptFile hace 4 años
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest hace 5 años
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. hace 11 años
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo hace 4 años
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo hace 4 años
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. hace 11 años