| .. |
|
editors
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
VolumetricFog.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
VolumetricFog.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
VolumetricFogRTManager.cpp
|
1efb687867
uninitialized variables-environment and forrest
|
hace 5 años |
|
VolumetricFogRTManager.h
|
27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
|
hace 6 años |
|
basicClouds.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
basicClouds.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
cloudLayer.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
cloudLayer.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
decalRoad.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
decalRoad.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
meshRoad.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
meshRoad.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
nodeListManager.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |
|
nodeListManager.h
|
1efb687867
uninitialized variables-environment and forrest
|
hace 5 años |
|
river.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
hace 5 años |
|
river.h
|
1efb687867
uninitialized variables-environment and forrest
|
hace 5 años |
|
scatterSky.cpp
|
f185bef8a3
leverage isScriptFile
|
hace 4 años |
|
scatterSky.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
skyBox.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
skyBox.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
sun.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
sun.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
hace 4 años |
|
timeOfDay.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
hace 8 años |
|
timeOfDay.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
hace 8 años |
|
waterBlock.cpp
|
1efb687867
uninitialized variables-environment and forrest
|
hace 5 años |
|
waterBlock.h
|
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
|
hace 11 años |
|
waterObject.cpp
|
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
|
hace 4 años |
|
waterObject.h
|
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
|
hace 4 años |
|
waterPlane.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
hace 8 años |
|
waterPlane.h
|
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
|
hace 11 años |