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inspector
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
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guiFilterCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 лет назад |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 лет назад |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 лет назад |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiInspector.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 лет назад |
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guiInspector.h
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 лет назад |
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guiInspectorTypes.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiMenuBar.cpp
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 лет назад |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 лет назад |
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guiParticleGraphCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiPopupMenuCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 лет назад |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 лет назад |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiShapeEdPreview.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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popupMenu.cpp
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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6 лет назад |
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popupMenu.h
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b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
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6 лет назад |