AzaezelX a67d2c52cd "ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix %!s(int64=6) %!d(string=hai) anos
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advancedLightingFeaturesGLSL.cpp 65cbf49c4a backend specularMap to PBRConfigMap alts. %!s(int64=6) %!d(string=hai) anos
advancedLightingFeaturesGLSL.h bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... %!s(int64=6) %!d(string=hai) anos
deferredShadingFeaturesGLSL.cpp a67d2c52cd "ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix %!s(int64=6) %!d(string=hai) anos
deferredShadingFeaturesGLSL.h 091af6bdff glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions. %!s(int64=6) %!d(string=hai) anos
gBufferConditionerGLSL.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gBufferConditionerGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. %!s(int64=11) %!d(string=hai) anos