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advancedLightingFeaturesGLSL.cpp
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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%!s(int64=6) %!d(string=hai) anos |
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advancedLightingFeaturesGLSL.h
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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%!s(int64=6) %!d(string=hai) anos |
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deferredShadingFeaturesGLSL.cpp
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a67d2c52cd
"ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix
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%!s(int64=6) %!d(string=hai) anos |
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deferredShadingFeaturesGLSL.h
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091af6bdff
glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions.
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%!s(int64=6) %!d(string=hai) anos |
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gBufferConditionerGLSL.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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gBufferConditionerGLSL.h
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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%!s(int64=11) %!d(string=hai) anos |