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T3D
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 éve |
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Verve
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c32345fcd1
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
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6 éve |
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afx
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 éve |
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app
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8a7c09c8fe
Clean up redundant variables
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7 éve |
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assets
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66cc6fb9d1
Removes current implement of shadow caching
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6 éve |
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cinterface
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 éve |
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collision
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 éve |
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console
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 éve |
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core
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ab9fc302fc
Added D3D error code interpreter
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6 éve |
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environment
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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6 éve |
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forest
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 éve |
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gfx
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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6 éve |
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gui
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 éve |
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i18n
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 éve |
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lighting
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66cc6fb9d1
Removes current implement of shadow caching
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6 éve |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 éve |
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materials
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 éve |
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math
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 éve |
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module
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466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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6 éve |
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navigation
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f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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6 éve |
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persistence
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73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
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6 éve |
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platform
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1ec048f41d
Merge pull request #2220 from irei1as/development
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6 éve |
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platformMac
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13ce1a7441
corrects compilation errors on mac
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7 éve |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 éve |
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platformSDL
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059d531b62
linux followup work by tim
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6 éve |
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platformWin32
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 éve |
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platformX86UNIX
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547a2e28eb
no message
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7 éve |
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postFx
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 éve |
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renderInstance
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d75593bf6f
hooks up missing probe capture filters
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6 éve |
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scene
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a7b7f755a3
Merge pull request #144 from Azaezel/alpha40_editedCallback
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6 éve |
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sfx
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4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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6 éve |
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shaderGen
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 éve |
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sim
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 éve |
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 éve |
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terrain
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5375a4b275
Merge pull request #140 from Azaezel/alpha40TerrainTricks
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6 éve |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 éve |
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ts
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 éve |
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util
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 éve |
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windowManager
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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6 éve |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 éve |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 éve |