Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 6 ani în urmă
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D3D11 c2e018c6a7 from @rextimmy: corrections for stateblock blending support 6 ani în urmă
Null 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 ani în urmă
bitmap c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 6 ani în urmă
gl c9a63d63cf Updated ToolsGuiTextPadProile to comply to editor theme 6 ani în urmă
sim d484a1a46e apply consistent colorspace to cubemaps 7 ani în urmă
util edd1e0a270 Removes Direct3D9 functionality. 8 ani în urmă
video 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 ani în urmă
gFont.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 ani în urmă
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 ani în urmă
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 ani în urmă
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 ani în urmă
gfxCubemap.h 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 ani în urmă
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 ani în urmă
gfxDevice.h ab9fc302fc Added D3D error code interpreter 6 ani în urmă
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 ani în urmă
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 ani în urmă
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 ani în urmă
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 ani în urmă
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 ani în urmă
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 ani în urmă
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 ani în urmă
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 ani în urmă
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 ani în urmă
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 ani în urmă
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 ani în urmă
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 ani în urmă
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 ani în urmă
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 ani în urmă
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 ani în urmă
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 ani în urmă
gfxTextureManager.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 ani în urmă
gfxTextureManager.h da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup 6 ani în urmă
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 ani în urmă
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 ani în urmă
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 ani în urmă
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 ani în urmă
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 ani în urmă
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 ani în urmă
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 ani în urmă