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loaders
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
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bitmapUtils.cpp
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0c3fc59ccc
Image format code tweaks.
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7 years ago |
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bitmapUtils.h
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0c3fc59ccc
Image format code tweaks.
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7 years ago |
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cubemapSaver.cpp
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6937989d61
RGBA16F saving support for probes
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7 years ago |
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cubemapSaver.h
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f31445751f
Updates and fixes to probe and lighting logic.
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7 years ago |
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ddsData.h
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6937989d61
RGBA16F saving support for probes
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7 years ago |
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ddsFile.cpp
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6937989d61
RGBA16F saving support for probes
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7 years ago |
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ddsFile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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gBitmap.cpp
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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6 years ago |
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gBitmap.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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imageUtils.cpp
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 years ago |
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imageUtils.h
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 years ago |
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pngUtils.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |