| .. |
|
T3D
|
9c381caea2
Added initial implement of Image Types for GFX resource management
|
5 lat temu |
|
Verve
|
c32345fcd1
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
|
6 lat temu |
|
afx
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
7 lat temu |
|
app
|
8a7c09c8fe
Clean up redundant variables
|
7 lat temu |
|
assets
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 lat temu |
|
cinterface
|
870ee9fb5b
Integrate new CInterface into the engine-console
|
7 lat temu |
|
collision
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 lat temu |
|
console
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
6 lat temu |
|
core
|
ab9fc302fc
Added D3D error code interpreter
|
6 lat temu |
|
environment
|
a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
|
6 lat temu |
|
forest
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
7 lat temu |
|
gfx
|
c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
|
6 lat temu |
|
gui
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 lat temu |
|
i18n
|
2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
|
7 lat temu |
|
lighting
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 lat temu |
|
main
|
488fba16c1
requested revision: use dword just in case of compiler shenanigans
|
7 lat temu |
|
materials
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 lat temu |
|
math
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
6 lat temu |
|
module
|
466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
|
6 lat temu |
|
navigation
|
f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
|
6 lat temu |
|
persistence
|
73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
|
6 lat temu |
|
platform
|
1ec048f41d
Merge pull request #2220 from irei1as/development
|
6 lat temu |
|
platformMac
|
13ce1a7441
corrects compilation errors on mac
|
7 lat temu |
|
platformPOSIX
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 lat temu |
|
platformSDL
|
059d531b62
linux followup work by tim
|
6 lat temu |
|
platformWin32
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
7 lat temu |
|
platformX86UNIX
|
547a2e28eb
no message
|
7 lat temu |
|
postFx
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
6 lat temu |
|
renderInstance
|
d75593bf6f
hooks up missing probe capture filters
|
6 lat temu |
|
scene
|
a7b7f755a3
Merge pull request #144 from Azaezel/alpha40_editedCallback
|
6 lat temu |
|
sfx
|
4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
|
6 lat temu |
|
shaderGen
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 lat temu |
|
sim
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
7 lat temu |
|
sqlite
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 lat temu |
|
terrain
|
5375a4b275
Merge pull request #140 from Azaezel/alpha40TerrainTricks
|
6 lat temu |
|
testing
|
a7fc407284
corrects a pair of conversions. one object oriented, one not.
|
7 lat temu |
|
ts
|
9c381caea2
Added initial implement of Image Types for GFX resource management
|
5 lat temu |
|
util
|
dd3422b5a2
Added ability to pass ints to post effect shader consts
|
6 lat temu |
|
windowManager
|
a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
|
6 lat temu |
|
.gitattributes
|
cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
9 lat temu |
|
ggEndOfLineFix.txt
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |