Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 년 전
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assets 9c381caea2 Added initial implement of Image Types for GFX resource management 5 년 전
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 년 전
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 년 전
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
fx 8b4f3fea31 misc formatting fixes, and a removal of the 6 년 전
gameBase 66cc6fb9d1 Removes current implement of shadow caching 6 년 전
lighting 60d0e73190 Enabled probe viz item for live updates of probes when working with them(auto-baking while on) 6 년 전
physics 34d05ff16f Updates to various components, added a few new ones. 6 년 전
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 년 전
sfx fbfd3ed8ed clang: constructor initialization order 9 년 전
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 년 전
vehicles 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 년 전
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 년 전
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules 6 년 전
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 년 전
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 년 전
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 년 전
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 년 전
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 년 전
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 년 전
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 년 전
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 년 전
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 년 전
camera.h fcce9be33c obj-select -- object selection functionality 8 년 전
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 년 전
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 년 전
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 년 전
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 년 전
convexShape.cpp f79265089a mac compilation correction - casting flaw 6 년 전
convexShape.h ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 년 전
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 년 전
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 년 전
gameFunctions.cpp 8a7c09c8fe Clean up redundant variables 7 년 전
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 년 전
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 년 전
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 년 전
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 년 전
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 년 전
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 년 전
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 년 전
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 년 전
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 년 전
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 년 전
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightBase.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 년 전
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 년 전
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 년 전
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 년 전
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 년 전
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 년 전
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 년 전
objectTypes.h 9e65e940d0 lighting single buffer 7 년 전
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 년 전
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 년 전
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 년 전
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 년 전
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 년 전
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 년 전
player.cpp fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 년 전
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 년 전
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 년 전
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
portal.h 7dbfe6994d Engine directory for ticket #1 13 년 전
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 년 전
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 년 전
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 년 전
projectile.h c32c9557ab enhanced-projectile 8 년 전
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 년 전
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 년 전
resource.h 7dbfe6994d Engine directory for ticket #1 13 년 전
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 년 전
rigid.h 7dbfe6994d Engine directory for ticket #1 13 년 전
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 년 전
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 년 전
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
shapeBase.cpp 76dbedb02f reskinning fixes 6 년 전
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 년 전
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
shapeImage.cpp 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 6 년 전
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 년 전
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 년 전
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 년 전
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 년 전
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 년 전
tsStatic.cpp 9c381caea2 Added initial implement of Image Types for GFX resource management 5 년 전
tsStatic.h 9c381caea2 Added initial implement of Image Types for GFX resource management 5 년 전
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
zone.h 7dbfe6994d Engine directory for ticket #1 13 년 전