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assets
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 년 전 |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 년 전 |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 년 전 |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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fx
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8b4f3fea31
misc formatting fixes, and a removal of the
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6 년 전 |
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gameBase
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66cc6fb9d1
Removes current implement of shadow caching
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6 년 전 |
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lighting
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60d0e73190
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
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6 년 전 |
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physics
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34d05ff16f
Updates to various components, added a few new ones.
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6 년 전 |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 년 전 |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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7 년 전 |
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vehicles
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 년 전 |
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Scene.cpp
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 년 전 |
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Scene.h
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 년 전 |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 년 전 |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 년 전 |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 년 전 |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 년 전 |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 년 전 |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 년 전 |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 년 전 |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 년 전 |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 년 전 |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 년 전 |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 년 전 |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 년 전 |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 년 전 |
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convexShape.cpp
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f79265089a
mac compilation correction - casting flaw
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6 년 전 |
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convexShape.h
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 년 전 |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 년 전 |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 년 전 |
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gameFunctions.cpp
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8a7c09c8fe
Clean up redundant variables
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7 년 전 |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 년 전 |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 년 전 |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 년 전 |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 년 전 |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 년 전 |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 년 전 |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 년 전 |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 년 전 |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 년 전 |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 년 전 |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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lightBase.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 년 전 |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 년 전 |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 년 전 |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 년 전 |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 년 전 |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 년 전 |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 년 전 |
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objectTypes.h
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9e65e940d0
lighting single buffer
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7 년 전 |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 년 전 |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 년 전 |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 년 전 |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 년 전 |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 년 전 |
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player.cpp
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 년 전 |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 년 전 |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 년 전 |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 년 전 |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 년 전 |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 년 전 |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 년 전 |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 년 전 |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 년 전 |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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7 년 전 |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 년 전 |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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shapeBase.cpp
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76dbedb02f
reskinning fixes
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6 년 전 |
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shapeBase.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 년 전 |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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shapeImage.cpp
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59b6e67ecf
Merge pull request #2043 from John3/toolShapes_3
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6 년 전 |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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staticShape.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 년 전 |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 년 전 |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 년 전 |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 년 전 |
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tsStatic.cpp
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 년 전 |
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tsStatic.h
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 년 전 |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |