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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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baseMaterialDefinition.h
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66cc6fb9d1
Removes current implement of shadow caching
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6 lat temu |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 lat temu |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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customShaderBindingData.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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materialDefinition.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 lat temu |
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materialDefinition.h
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 lat temu |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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materialFeatureTypes.cpp
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 lat temu |
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materialFeatureTypes.h
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 lat temu |
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materialList.cpp
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 lat temu |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 lat temu |
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processedCustomMaterial.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 lat temu |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 lat temu |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 lat temu |
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processedMaterial.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 lat temu |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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processedShaderMaterial.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 lat temu |
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processedShaderMaterial.h
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 lat temu |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 lat temu |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 lat temu |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |