Areloch 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 lat temu
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightShadowMap.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
lightShadowMap.h 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
pssmLightShadowMap.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
pssmLightShadowMap.h 2753f562e8 shadow caching 10 lat temu
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
shadowMapManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
shadowMapManager.h 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
shadowMapPass.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
shadowMapPass.h 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
shadowMatHook.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 lat temu
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 lat temu
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu