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cubeLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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cubeLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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dualParaboloidLightShadowMap.cpp
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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11 lat temu |
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dualParaboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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lightShadowMap.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 lat temu |
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lightShadowMap.h
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66cc6fb9d1
Removes current implement of shadow caching
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6 lat temu |
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paraboloidLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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paraboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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pssmLightShadowMap.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 lat temu |
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pssmLightShadowMap.h
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2753f562e8
shadow caching
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10 lat temu |
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shadowCommon.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shadowMapManager.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 lat temu |
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shadowMapManager.h
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66cc6fb9d1
Removes current implement of shadow caching
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6 lat temu |
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shadowMapPass.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 lat temu |
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shadowMapPass.h
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66cc6fb9d1
Removes current implement of shadow caching
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6 lat temu |
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shadowMatHook.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 lat temu |
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shadowMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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singleLightShadowMap.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 lat temu |
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singleLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |