Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 лет назад
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accuFeatureHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
accuFeatureHLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 лет назад
bumpHLSL.cpp 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 лет назад
bumpHLSL.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
customFeatureHLSL.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
customFeatureHLSL.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
debugVizFeatureHLSL.cpp 60d0e73190 Enabled probe viz item for live updates of probes when working with them(auto-baking while on) 6 лет назад
debugVizFeatureHLSL.h 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 лет назад
depthHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
depthHLSL.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
paraboloidHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
paraboloidHLSL.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shaderCompHLSL.cpp d9a723d533 More cats and cpys in files that xcode doesn't see 7 лет назад
shaderCompHLSL.h 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
shaderFeatureHLSL.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 лет назад
shaderFeatureHLSL.h c74b669f5e Removed redundant 'load last edited level' startup mode to editor. 6 лет назад
shaderGenHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
shaderGenHLSL.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shaderGenHLSLInit.cpp ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 лет назад