Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 years ago
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 years ago
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightShadowMap.cpp b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 years ago
lightShadowMap.h 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 years ago
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pssmLightShadowMap.cpp 2753f562e8 shadow caching 10 years ago
pssmLightShadowMap.h 2753f562e8 shadow caching 10 years ago
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowMapManager.cpp 2753f562e8 shadow caching 10 years ago
shadowMapManager.h 2753f562e8 shadow caching 10 years ago
shadowMapPass.cpp 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 years ago
shadowMapPass.h 2753f562e8 shadow caching 10 years ago
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago