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advanced
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 years ago |
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basic
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 years ago |
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common
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
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shadowMap
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b6ec969fb3
worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate
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9 years ago |
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lightInfo.cpp
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2753f562e8
shadow caching
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10 years ago |
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lightInfo.h
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2753f562e8
shadow caching
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10 years ago |
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lightManager.cpp
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 years ago |
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lightManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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lightingInterfaces.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shadowManager.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |