Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 лет назад
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glsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 лет назад
hlsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 лет назад
terrCell.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 лет назад
terrCell.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 лет назад
terrCellMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
terrCellMaterial.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 лет назад
terrCollision.cpp 2002d74b78 Issue found with PVS-Studio: 10 лет назад
terrCollision.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
terrData.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 лет назад
terrData.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 лет назад
terrExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
terrFeatureTypes.cpp 196b214eae engine: 10 лет назад
terrFeatureTypes.h 196b214eae engine: 10 лет назад
terrFile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 лет назад
terrImport.cpp 171a24459f Remove namespace from header 12 лет назад
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
terrMaterial.cpp fbfd3ed8ed clang: constructor initialization order 9 лет назад
terrMaterial.h 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 лет назад
terrRender.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 лет назад
terrRender.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 лет назад