Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年之前
..
test 1449c4df57 Add some tests for engineAPI and console 11 年之前
CMDgram.y d666322a1b Merging 8 年之前
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
SimXMLDocument.cpp e6e97e660c Missed a couple +1s here and there 7 年之前
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 年之前
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 年之前
ast.h e80b66464e ast shadowvar cleanup 7 年之前
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
astNodes.cpp e80b66464e ast shadowvar cleanup 7 年之前
bison.bat 7dbfe6994d Engine directory for ticket #1 13 年之前
bison.simple 7dbfe6994d Engine directory for ticket #1 13 年之前
cmdgram.cpp d666322a1b Merging 8 年之前
cmdgram.h d666322a1b Merging 8 年之前
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年之前
codeBlock.h d666322a1b Merging 8 年之前
codeInterpreter.cpp 21123bdc2f Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup 7 年之前
codeInterpreter.h d666322a1b Merging 8 年之前
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年之前
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
compiler.h d666322a1b Merging 8 年之前
console.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
console.h cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
consoleDoc.cpp 0ebd75604d Badly sized buffer in dumpConsoleClasses 7 年之前
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 年之前
consoleFunctions.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
consoleFunctions.h 39d5563a8c Added type checking functions 11 年之前
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
consoleInternal.h d666322a1b Merging 8 年之前
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space 9 年之前
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 年之前
consoleObject.h 6497ea5c76 Merge branch 'development' into issue_2115 8 年之前
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 年之前
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 年之前
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 年之前
consoleXMLExport.cpp d9a723d533 More cats and cpys in files that xcode doesn't see 7 年之前
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 年之前
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 年之前
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 9 年之前
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 年之前
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 年之前
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
engineFunctions.h 04d767ab9b stop linux/mac undefined MSVC versioncheck spam. 7 年之前
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 年之前
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 年之前
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 9 年之前
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
engineTypes.h 9d01f7a973 Remove nested CLASSDOC Macro 8 年之前
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
fieldBrushObject.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 年之前
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 年之前
persistenceManager.cpp e6e97e660c Missed a couple +1s here and there 7 年之前
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年之前
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年之前
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
scriptFilename.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 年之前
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 年之前
scriptObjects.h b56f8674cd New ScriptTickObject 13 年之前
sim.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年之前
simBase.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simDatablock.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 年之前
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 年之前
simDictionary.h bcc5459818 whitespace 9 年之前
simEvents.cpp bcc5459818 whitespace 9 年之前
simEvents.h 3f97c2cedd Fix building on GCC 11 年之前
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 年之前
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 年之前
simObject.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
simObject.h 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 年之前
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 年之前
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
simObjectMemento.h bcc5459818 whitespace 9 年之前
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 年之前
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simPersistSet.cpp bcc5459818 whitespace 9 年之前
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
simSerialize.cpp bcc5459818 whitespace 9 年之前
simSet.cpp 2369645a5a simset::objectList to simset::mObjectList 7 年之前
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file 7 年之前
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 年之前
telnetConsole.cpp bcc5459818 whitespace 9 年之前
telnetConsole.h 539efcb1e1 Input event changes 13 年之前
telnetDebugger.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 年之前
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 年之前
typeValidators.cpp bcc5459818 whitespace 9 年之前
typeValidators.h 3bc15057ed exposes getters for typevalidators. 8 年之前