| .. |
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test
|
1449c4df57
Add some tests for engineAPI and console
|
11 年之前 |
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CMDgram.y
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d666322a1b
Merging
|
8 年之前 |
|
CMDscan.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
|
CMDscan.l
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
|
ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 年之前 |
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SimXMLDocument.cpp
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e6e97e660c
Missed a couple +1s here and there
|
7 年之前 |
|
SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
|
9 年之前 |
|
arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 年之前 |
|
ast.h
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e80b66464e
ast shadowvar cleanup
|
7 年之前 |
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astAlloc.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 年之前 |
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astNodes.cpp
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e80b66464e
ast shadowvar cleanup
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7 年之前 |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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cmdgram.cpp
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d666322a1b
Merging
|
8 年之前 |
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cmdgram.h
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d666322a1b
Merging
|
8 年之前 |
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codeBlock.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 年之前 |
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codeBlock.h
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d666322a1b
Merging
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8 年之前 |
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codeInterpreter.cpp
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21123bdc2f
Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup
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7 年之前 |
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codeInterpreter.h
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d666322a1b
Merging
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8 年之前 |
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compiledEval.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 年之前 |
|
compiler.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
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compiler.h
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d666322a1b
Merging
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8 年之前 |
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console.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
|
console.h
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
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consoleDoc.cpp
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0ebd75604d
Badly sized buffer in dumpConsoleClasses
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7 年之前 |
|
consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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consoleFunctions.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 年之前 |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 年之前 |
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consoleInternal.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
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consoleInternal.h
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d666322a1b
Merging
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8 年之前 |
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consoleLogger.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 年之前 |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 年之前 |
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consoleObject.cpp
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eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
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7 年之前 |
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consoleObject.h
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6497ea5c76
Merge branch 'development' into issue_2115
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8 年之前 |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 年之前 |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
|
9 年之前 |
|
consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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consoleTypes.h
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ec4043604e
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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7 年之前 |
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consoleXMLExport.cpp
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d9a723d533
More cats and cpys in files that xcode doesn't see
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7 年之前 |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
|
9 年之前 |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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debugOutputConsumer.h
|
214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
|
8 年之前 |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 年之前 |
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engineAPI.h
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d64e2a7019
Removed constexpr use to support VS2013
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9 年之前 |
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engineDoc.cpp
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5282b37d9f
shadowvar cleanup
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7 年之前 |
|
engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
|
8 年之前 |
|
engineExports.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
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engineFunctions.h
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04d767ab9b
stop linux/mac undefined MSVC versioncheck spam.
|
7 年之前 |
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engineObject.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
engineObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
enginePrimitives.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
enginePrimitives.h
|
88106f9032
Fixed type inference for nulls in console functions
|
9 年之前 |
|
engineStructs.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
|
engineStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
|
engineTypeInfo.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
|
engineTypeInfo.h
|
39bea37fa0
minor fixes, and converted the type table
|
9 年之前 |
|
engineTypes.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
engineTypes.h
|
9d01f7a973
Remove nested CLASSDOC Macro
|
8 年之前 |
|
engineXMLExport.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
fieldBrushObject.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
|
fieldBrushObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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fileSystemFunctions.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
|
generateCompiler.bat
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
persistenceManager.cpp
|
e6e97e660c
Missed a couple +1s here and there
|
7 年之前 |
|
persistenceManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
propertyParsing.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
|
propertyParsing.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
|
returnBuffer.cpp
|
18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
7 年之前 |
|
returnBuffer.h
|
18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
7 年之前 |
|
runtimeClassRep.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
runtimeClassRep.h
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 年之前 |
|
scriptFilename.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 年之前 |
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scriptFilename.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
|
8 年之前 |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
|
13 年之前 |
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sim.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 年之前 |
|
sim.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
9 年之前 |
|
simBase.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
simDatablock.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
|
simDatablock.h
|
3c97471630
substitution statements conformed to standard class:mVar standard
|
7 年之前 |
|
simDictionary.cpp
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
7 年之前 |
|
simDictionary.h
|
bcc5459818
whitespace
|
9 年之前 |
|
simEvents.cpp
|
bcc5459818
whitespace
|
9 年之前 |
|
simEvents.h
|
3f97c2cedd
Fix building on GCC
|
11 年之前 |
|
simFieldDictionary.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
|
simFieldDictionary.h
|
c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
|
8 年之前 |
|
simManager.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
|
7 年之前 |
|
simObject.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
|
simObject.h
|
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
7 年之前 |
|
simObjectList.cpp
|
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
|
8 年之前 |
|
simObjectList.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
simObjectMemento.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
|
simObjectMemento.h
|
bcc5459818
whitespace
|
9 年之前 |
|
simObjectRef.h
|
5ef130d581
Fixed some random Worder warnings
|
10 年之前 |
|
simPersistID.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 年之前 |
|
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
simPersistSet.cpp
|
bcc5459818
whitespace
|
9 年之前 |
|
simPersistSet.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 年之前 |
|
simSerialize.cpp
|
bcc5459818
whitespace
|
9 年之前 |
|
simSet.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
|
7 年之前 |
|
simSet.h
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
|
stringStack.cpp
|
593680fb3f
Move StringStack methods into the cpp file
|
7 年之前 |
|
stringStack.h
|
593680fb3f
Move StringStack methods into the cpp file
|
7 年之前 |
|
telnetConsole.cpp
|
bcc5459818
whitespace
|
9 年之前 |
|
telnetConsole.h
|
539efcb1e1
Input event changes
|
13 年之前 |
|
telnetDebugger.cpp
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 年之前 |
|
telnetDebugger.h
|
b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
|
11 年之前 |
|
typeValidators.cpp
|
bcc5459818
whitespace
|
9 年之前 |
|
typeValidators.h
|
3bc15057ed
exposes getters for typevalidators.
|
8 年之前 |