Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess vor 7 Jahren
..
test 1449c4df57 Add some tests for engineAPI and console vor 11 Jahren
CMDgram.y d666322a1b Merging vor 8 Jahren
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. vor 13 Jahren
SimXMLDocument.cpp e6e97e660c Missed a couple +1s here and there vor 7 Jahren
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space vor 9 Jahren
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
arrayObject.h 45ae5e71cb fixed lots of tabs and space vor 9 Jahren
ast.h e80b66464e ast shadowvar cleanup vor 7 Jahren
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
astNodes.cpp e80b66464e ast shadowvar cleanup vor 7 Jahren
bison.bat 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
bison.simple 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
cmdgram.cpp d666322a1b Merging vor 8 Jahren
cmdgram.h d666322a1b Merging vor 8 Jahren
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess vor 7 Jahren
codeBlock.h d666322a1b Merging vor 8 Jahren
codeInterpreter.cpp 21123bdc2f Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup vor 7 Jahren
codeInterpreter.h d666322a1b Merging vor 8 Jahren
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly vor 7 Jahren
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 7 Jahren
compiler.h d666322a1b Merging vor 8 Jahren
console.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
console.h cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
consoleDoc.cpp 0ebd75604d Badly sized buffer in dumpConsoleClasses vor 7 Jahren
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
consoleFunctions.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
consoleFunctions.h 39d5563a8c Added type checking functions vor 11 Jahren
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 7 Jahren
consoleInternal.h d666322a1b Merging vor 8 Jahren
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space vor 9 Jahren
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. vor 13 Jahren
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory vor 7 Jahren
consoleObject.h 6497ea5c76 Merge branch 'development' into issue_2115 vor 8 Jahren
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space vor 9 Jahren
consoleParser.h 45ae5e71cb fixed lots of tabs and space vor 9 Jahren
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. vor 7 Jahren
consoleXMLExport.cpp d9a723d533 More cats and cpys in files that xcode doesn't see vor 7 Jahren
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives vor 9 Jahren
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag vor 8 Jahren
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. vor 10 Jahren
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 vor 9 Jahren
engineDoc.cpp 5282b37d9f shadowvar cleanup vor 7 Jahren
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
engineExports.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
engineFunctions.h 04d767ab9b stop linux/mac undefined MSVC versioncheck spam. vor 7 Jahren
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
engineObject.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions vor 9 Jahren
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table vor 9 Jahren
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
engineTypes.h 9d01f7a973 Remove nested CLASSDOC Macro vor 8 Jahren
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
fieldBrushObject.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
persistenceManager.cpp e6e97e660c Missed a couple +1s here and there vor 7 Jahren
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly vor 7 Jahren
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly vor 7 Jahren
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. vor 10 Jahren
scriptFilename.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 7 Jahren
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
scriptObjects.cpp c05d49058f Cleans up a redundant include. vor 8 Jahren
scriptObjects.h b56f8674cd New ScriptTickObject vor 13 Jahren
sim.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 7 Jahren
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. vor 9 Jahren
simBase.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
simDatablock.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard vor 7 Jahren
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. vor 7 Jahren
simDictionary.h bcc5459818 whitespace vor 9 Jahren
simEvents.cpp bcc5459818 whitespace vor 9 Jahren
simEvents.h 3f97c2cedd Fix building on GCC vor 11 Jahren
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption vor 8 Jahren
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList vor 7 Jahren
simObject.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
simObject.h 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. vor 7 Jahren
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. vor 8 Jahren
simObjectList.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
simObjectMemento.h bcc5459818 whitespace vor 9 Jahren
simObjectRef.h 5ef130d581 Fixed some random Worder warnings vor 10 Jahren
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
simPersistID.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
simPersistSet.cpp bcc5459818 whitespace vor 9 Jahren
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. vor 13 Jahren
simSerialize.cpp bcc5459818 whitespace vor 9 Jahren
simSet.cpp 2369645a5a simset::objectList to simset::mObjectList vor 7 Jahren
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file vor 7 Jahren
stringStack.h 593680fb3f Move StringStack methods into the cpp file vor 7 Jahren
telnetConsole.cpp bcc5459818 whitespace vor 9 Jahren
telnetConsole.h 539efcb1e1 Input event changes vor 13 Jahren
telnetDebugger.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows vor 7 Jahren
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. vor 11 Jahren
typeValidators.cpp bcc5459818 whitespace vor 9 Jahren
typeValidators.h 3bc15057ed exposes getters for typevalidators. vor 8 Jahren