AzaezelX 9fef1b3cd1 uninitialized variables-gui 5 gadi atpakaļ
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inspector 9fef1b3cd1 uninitialized variables-gui 5 gadi atpakaļ
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 gadi atpakaļ
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 gadi atpakaļ
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 gadi atpakaļ
guiFilterCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 gadi atpakaļ
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 gadi atpakaļ
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 gadi atpakaļ
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiInspector.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 gadi atpakaļ
guiInspector.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 gadi atpakaļ
guiInspectorTypes.cpp 9fef1b3cd1 uninitialized variables-gui 5 gadi atpakaļ
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiMenuBar.cpp 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 gadi atpakaļ
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 gadi atpakaļ
guiParticleGraphCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 gadi atpakaļ
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiPopupMenuCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 gadi atpakaļ
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 gadi atpakaļ
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 gadi atpakaļ
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiShapeEdPreview.cpp 9fef1b3cd1 uninitialized variables-gui 5 gadi atpakaļ
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
popupMenu.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 gadi atpakaļ
popupMenu.h b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 gadi atpakaļ