guiSliderCtrl.cpp 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/console.h"
  23. #include "console/consoleTypes.h"
  24. #include "console/engineAPI.h"
  25. #include "gfx/gfxTextureManager.h"
  26. #include "gui/controls/guiSliderCtrl.h"
  27. #include "gui/core/guiDefaultControlRender.h"
  28. #include "gfx/primBuilder.h"
  29. #include "gfx/gfxDrawUtil.h"
  30. #include "sfx/sfxSystem.h"
  31. #include "sfx/sfxTrack.h"
  32. IMPLEMENT_CONOBJECT( GuiSliderCtrl );
  33. ConsoleDocClass( GuiSliderCtrl,
  34. "@brief A control that displays a value between its minimal and maximal bounds using a slider placed on a vertical "
  35. "or horizontal axis.\n\n"
  36. "A slider displays a value and allows that value to be changed by dragging a thumb control along the axis of the "
  37. "slider. In this way, the value is changed between its allowed minimum and maximum.\n\n"
  38. "To hook up script code to the value changes of a slider, use the #command and #altCommand properties. #command is "
  39. "executed once the thumb is released by the user whereas #altCommand is called any time the slider value changes. "
  40. "When changing the slider value from script, however, trigger of #altCommand is suppressed by default.\n\n"
  41. "The orientation of a slider is automatically determined from the ratio of its width to its height. If a slider is "
  42. "taller than it is wide, it will be rendered with a vertical orientation. If it is wider than it is tall, it will be "
  43. "rendered with a horizontal orientation.\n\n"
  44. "The rendering of a slider depends on the bitmap in the slider's profile. This bitmap must be a bitmap array comprised "
  45. "of at least five bitmap rectangles. The rectangles are used such that:\n\n"
  46. "- Rectangle #1: Left edge of slider\n"
  47. "- Rectangle #2: Center piece of slider; this is stretched between the left and right edge\n"
  48. "- Rectangle #3: Right edge of slider\n"
  49. "- Rectangle #4: Thumb button in normal state\n"
  50. "- Rectangle #5: Thumb button in highlighted (mouse-over) state\n\n"
  51. "@tsexample\n"
  52. "// Create a sound source and a slider that changes the volume of the source.\n"
  53. "\n"
  54. "%source = sfxPlayOnce( \"art/sound/testing\", AudioLoop2D );\n"
  55. "\n"
  56. "new GuiSlider()\n"
  57. "{\n"
  58. " // Update the sound source volume when the slider is being dragged and released.\n"
  59. " command = %source @ \".setVolume( $ThisControl.value );\";\n"
  60. "\n"
  61. " // Limit the range to 0..1 since that is the allowable range for sound volumes.\n"
  62. " range = \"0 1\";\n"
  63. "};\n"
  64. "@endtsexample\n\n"
  65. "@see GuiTextEditSliderCtrl\n"
  66. "@see GuiTextEditSliderBitmapCtrl\n\n"
  67. "@ingroup GuiValues"
  68. );
  69. IMPLEMENT_CALLBACK( GuiSliderCtrl, onMouseDragged, void, (), (),
  70. "Called when the left mouse button is dragged across the slider." );
  71. //----------------------------------------------------------------------------
  72. GuiSliderCtrl::GuiSliderCtrl()
  73. : mRange( 0., 1.f ),
  74. mTicks( 10 ),
  75. mRenderTicks(true),
  76. mSnap( false ),
  77. mValue( 0.5f ),
  78. mThumbSize( 8, 20 ),
  79. mShiftPoint( 5 ),
  80. mShiftExtent( 10 ),
  81. mIncAmount( 0.f ),
  82. mDisplayValue( false ),
  83. mMouseOver( false ),
  84. mDepressed( false ),
  85. mMouseDragged( false ),
  86. mHasTexture(false),
  87. mUseFillBar(false),
  88. mFillBarColor(ColorI(255,255,255)),
  89. mBitmapBounds(NULL)
  90. {
  91. }
  92. //----------------------------------------------------------------------------
  93. void GuiSliderCtrl::initPersistFields()
  94. {
  95. addGroup( "Slider" );
  96. addField( "range", TypePoint2F, Offset( mRange, GuiSliderCtrl ),
  97. "Min and max values corresponding to left and right slider position." );
  98. addField( "ticks", TypeS32, Offset( mTicks, GuiSliderCtrl ),
  99. "Spacing between tick marks in pixels. 0=off." );
  100. addField( "snap", TypeBool, Offset( mSnap, GuiSliderCtrl ),
  101. "Whether to snap the slider to tick marks." );
  102. addProtectedField( "value", TypeF32, Offset( mValue, GuiSliderCtrl ),
  103. _setValue, defaultProtectedGetFn,
  104. "The value corresponding to the current slider position." );
  105. addField("useFillBar", TypeBool, Offset(mUseFillBar, GuiSliderCtrl),
  106. "Whether to render the tick marks.");
  107. addField("fillBarColor", TypeColorI, Offset(mFillBarColor, GuiSliderCtrl),
  108. "Whether to render the tick marks.");
  109. addField("renderTicks", TypeBool, Offset(mRenderTicks, GuiSliderCtrl),
  110. "Whether to render the tick marks.");
  111. endGroup( "Slider" );
  112. Parent::initPersistFields();
  113. }
  114. //----------------------------------------------------------------------------
  115. void GuiSliderCtrl::setValue(F32 val, bool doCallback)
  116. {
  117. _updateThumb( val, mSnap, false, doCallback );
  118. }
  119. //----------------------------------------------------------------------------
  120. void GuiSliderCtrl::setActive( bool value )
  121. {
  122. if( !value && mDepressed )
  123. {
  124. // We're in the middle of a drag. Finish it here as once we've
  125. // been deactivated, we are not going to see a mouse-up event.
  126. mDepressed = false;
  127. mouseUnlock();
  128. execConsoleCallback();
  129. }
  130. Parent::setActive( value );
  131. }
  132. //----------------------------------------------------------------------------
  133. bool GuiSliderCtrl::onWake()
  134. {
  135. if( !Parent::onWake() )
  136. return false;
  137. mHasTexture = mProfile->constructBitmapArray() >= NumBitmaps;
  138. if( mHasTexture )
  139. {
  140. mBitmapBounds = mProfile->mBitmapArrayRects.address();
  141. mThumbSize = Point2I( mBitmapBounds[ SliderButtonNormal ].extent.x, mBitmapBounds[ SliderButtonNormal ].extent.y );
  142. }
  143. F32 value;
  144. if( mConsoleVariable[ 0 ] )
  145. value = getFloatVariable();
  146. else
  147. value = mValue;
  148. mValue = mClampF( value, mRange.x, mRange.y );
  149. // mouse scroll increment percentage is 5% of the range
  150. mIncAmount = ( ( mRange.y - mRange.x ) * 0.05 );
  151. if( ( mThumbSize.y + mProfile->mFont->getHeight() - 4 ) <= getExtent().y )
  152. mDisplayValue = true;
  153. else
  154. mDisplayValue = false;
  155. _updateThumb( mValue, mSnap, true );
  156. return true;
  157. }
  158. //----------------------------------------------------------------------------
  159. void GuiSliderCtrl::onMouseDown(const GuiEvent &event)
  160. {
  161. if ( !mActive || !mAwake || !mVisible )
  162. return;
  163. mouseLock();
  164. setFirstResponder();
  165. mDepressed = true;
  166. Point2I curMousePos = globalToLocalCoord( event.mousePoint );
  167. F32 value;
  168. if (getWidth() >= getHeight())
  169. value = F32(curMousePos.x-mShiftPoint) / F32(getWidth()-mShiftExtent)*(mRange.y-mRange.x) + mRange.x;
  170. else
  171. value = F32(curMousePos.y) / F32(getHeight())*(mRange.y-mRange.x) + mRange.x;
  172. _updateThumb( value, mSnap || ( event.modifier & SI_SHIFT ) );
  173. }
  174. //----------------------------------------------------------------------------
  175. void GuiSliderCtrl::onMouseDragged( const GuiEvent &event )
  176. {
  177. if ( !mActive || !mAwake || !mVisible )
  178. return;
  179. mMouseDragged = true;
  180. F32 value = _getThumbValue( event );
  181. _updateThumb( value, mSnap || ( event.modifier & SI_SHIFT ) );
  182. onMouseDragged_callback();
  183. }
  184. //----------------------------------------------------------------------------
  185. void GuiSliderCtrl::onMouseUp( const GuiEvent& event )
  186. {
  187. if ( !mActive || !mAwake || !mVisible )
  188. return;
  189. mouseUnlock();
  190. mDepressed = false;
  191. mMouseDragged = false;
  192. _updateThumb( _getThumbValue( event ), event.modifier & SI_SHIFT );
  193. execConsoleCallback();
  194. }
  195. //----------------------------------------------------------------------------
  196. void GuiSliderCtrl::onMouseEnter(const GuiEvent &event)
  197. {
  198. setUpdate();
  199. if( isMouseLocked() )
  200. {
  201. mDepressed = true;
  202. mMouseOver = true;
  203. }
  204. else
  205. {
  206. if( mActive && mProfile->mSoundButtonOver )
  207. {
  208. //F32 pan = (F32(event.mousePoint.x)/F32(getRoot()->getWidth())*2.0f-1.0f)*0.8f;
  209. SFX->playOnce( mProfile->mSoundButtonOver );
  210. }
  211. mMouseOver = true;
  212. }
  213. }
  214. //----------------------------------------------------------------------------
  215. void GuiSliderCtrl::onMouseLeave(const GuiEvent &)
  216. {
  217. setUpdate();
  218. if( isMouseLocked() )
  219. mDepressed = false;
  220. mMouseOver = false;
  221. }
  222. //----------------------------------------------------------------------------
  223. bool GuiSliderCtrl::onMouseWheelUp(const GuiEvent &event)
  224. {
  225. if ( !mActive || !mAwake || !mVisible )
  226. return Parent::onMouseWheelUp(event);
  227. _updateThumb( mValue + mIncAmount, ( event.modifier & SI_SHIFT ) );
  228. execConsoleCallback();
  229. return true;
  230. }
  231. //----------------------------------------------------------------------------
  232. bool GuiSliderCtrl::onMouseWheelDown(const GuiEvent &event)
  233. {
  234. if ( !mActive || !mAwake || !mVisible )
  235. return Parent::onMouseWheelUp(event);
  236. _updateThumb( mValue - mIncAmount, ( event.modifier & SI_SHIFT ) );
  237. execConsoleCallback();
  238. return true;
  239. }
  240. //----------------------------------------------------------------------------
  241. void GuiSliderCtrl::_updateThumb( F32 _value, bool snap, bool onWake, bool doCallback )
  242. {
  243. if( snap && mTicks > 0 )
  244. {
  245. // If the shift key is held, snap to the nearest tick, if any are being drawn
  246. F32 tickStep = (mRange.y - mRange.x) / F32(mTicks + 1);
  247. F32 tickSteps = (_value - mRange.x) / tickStep;
  248. S32 actualTick = S32(tickSteps + 0.5);
  249. _value = actualTick * tickStep + mRange.x;
  250. }
  251. // Clamp the thumb to legal values.
  252. if( _value < mRange.x )
  253. _value = mRange.x;
  254. if( _value > mRange.y )
  255. _value = mRange.y;
  256. // If value hasn't changed and this isn't the initial update on
  257. // waking, do nothing.
  258. if( mValue == _value && !onWake )
  259. return;
  260. mValue = _value;
  261. Point2I ext = getExtent();
  262. ext.x -= ( mShiftExtent + mThumbSize.x ) / 2;
  263. // update the bounding thumb rect
  264. if (getWidth() >= getHeight())
  265. { // HORZ thumb
  266. S32 mx = (S32)((F32(ext.x) * (mValue-mRange.x) / (mRange.y-mRange.x)));
  267. S32 my = ext.y/2;
  268. if(mDisplayValue)
  269. my = mThumbSize.y/2;
  270. mThumb.point.x = mx - (mThumbSize.x/2);
  271. mThumb.point.y = my - (mThumbSize.y/2);
  272. mThumb.extent = mThumbSize;
  273. }
  274. else
  275. { // VERT thumb
  276. S32 mx = ext.x/2;
  277. S32 my = (S32)((F32(ext.y) * (mValue-mRange.x) / (mRange.y-mRange.x)));
  278. mThumb.point.x = mx - (mThumbSize.y/2);
  279. mThumb.point.y = my - (mThumbSize.x/2);
  280. mThumb.extent.x = mThumbSize.y;
  281. mThumb.extent.y = mThumbSize.x;
  282. }
  283. setFloatVariable(mValue);
  284. setUpdate();
  285. // Use the alt console command if you want to continually update:
  286. if ( !onWake && doCallback )
  287. execAltConsoleCallback();
  288. }
  289. //----------------------------------------------------------------------------
  290. void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
  291. {
  292. Point2I pos(offset.x+mShiftPoint, offset.y);
  293. Point2I ext(getWidth() - mShiftExtent, getHeight());
  294. RectI thumb = mThumb;
  295. GFXDrawUtil* drawUtil = GFX->getDrawUtil();
  296. if (mUseFillBar)
  297. {
  298. drawUtil->drawRectFill(RectI(offset.x, offset.y, getWidth() * mValue, getHeight()), mFillBarColor);
  299. renderChildControls(offset, updateRect);
  300. return;
  301. }
  302. if( mHasTexture )
  303. {
  304. if(mTicks > 0 && mRenderTicks)
  305. {
  306. // TODO: tick marks should be positioned based on the bitmap dimensions.
  307. Point2I mid(ext.x, ext.y/2);
  308. Point2I oldpos = pos;
  309. pos += Point2I(1, 0);
  310. PrimBuild::color4f( 0.f, 0.f, 0.f, 1.f );
  311. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 );
  312. // tick marks
  313. for (U32 t = 0; t <= (mTicks+1); t++)
  314. {
  315. S32 x = (S32)(F32(mid.x+1)/F32(mTicks+1)*F32(t)) + pos.x;
  316. S32 y = pos.y + mid.y;
  317. PrimBuild::vertex2i(x, y + mShiftPoint);
  318. PrimBuild::vertex2i(x, y + mShiftPoint*2 + 2);
  319. }
  320. PrimBuild::end();
  321. // TODO: it would be nice, if the primitive builder were a little smarter,
  322. // so that we could change colors midstream.
  323. PrimBuild::color4f(0.9f, 0.9f, 0.9f, 1.0f);
  324. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 );
  325. // tick marks
  326. for (U32 t = 0; t <= (mTicks+1); t++)
  327. {
  328. S32 x = (S32)(F32(mid.x+1)/F32(mTicks+1)*F32(t)) + pos.x + 1;
  329. S32 y = pos.y + mid.y + 1;
  330. PrimBuild::vertex2i(x, y + mShiftPoint );
  331. PrimBuild::vertex2i(x, y + mShiftPoint * 2 + 3);
  332. }
  333. PrimBuild::end();
  334. pos = oldpos;
  335. }
  336. S32 index = SliderButtonNormal;
  337. if(mMouseOver)
  338. index = SliderButtonHighlight;
  339. drawUtil->clearBitmapModulation();
  340. //left border
  341. drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
  342. //right border
  343. drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
  344. //draw our center piece to our slider control's border and stretch it
  345. RectI destRect;
  346. destRect.point.x = offset.x + mBitmapBounds[SliderLineLeft].extent.x;
  347. destRect.extent.x = getWidth() - mBitmapBounds[SliderLineLeft].extent.x - mBitmapBounds[SliderLineRight].extent.x;
  348. destRect.point.y = offset.y;
  349. destRect.extent.y = mBitmapBounds[SliderLineCenter].extent.y;
  350. RectI stretchRect;
  351. stretchRect = mBitmapBounds[SliderLineCenter];
  352. stretchRect.inset(1,0);
  353. drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, destRect, stretchRect);
  354. //draw our control slider button
  355. thumb.point += pos;
  356. drawUtil->drawBitmapSR(mProfile->mTextureObject,Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
  357. }
  358. else if (getWidth() >= getHeight())
  359. {
  360. Point2I mid(ext.x, ext.y/2);
  361. if(mDisplayValue)
  362. mid.set(ext.x, mThumbSize.y/2);
  363. PrimBuild::color4f( 0.f, 0.f, 0.f, 1.f );
  364. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 + 2);
  365. // horz rule
  366. PrimBuild::vertex2i( pos.x, pos.y + mid.y );
  367. PrimBuild::vertex2i( pos.x + mid.x, pos.y + mid.y );
  368. // tick marks
  369. if (mRenderTicks)
  370. {
  371. for (U32 t = 0; t <= (mTicks + 1); t++)
  372. {
  373. S32 x = (S32)(F32(mid.x - 1) / F32(mTicks + 1) * F32(t));
  374. PrimBuild::vertex2i(pos.x + x, pos.y + mid.y - mShiftPoint);
  375. PrimBuild::vertex2i(pos.x + x, pos.y + mid.y + mShiftPoint);
  376. }
  377. }
  378. PrimBuild::end();
  379. }
  380. else
  381. {
  382. Point2I mid(ext.x/2, ext.y);
  383. PrimBuild::color4f( 0.f, 0.f, 0.f, 1.f );
  384. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 + 2);
  385. // horz rule
  386. PrimBuild::vertex2i( pos.x + mid.x, pos.y );
  387. PrimBuild::vertex2i( pos.x + mid.x, pos.y + mid.y );
  388. // tick marks
  389. if (mRenderTicks)
  390. {
  391. for (U32 t = 0; t <= (mTicks + 1); t++)
  392. {
  393. S32 y = (S32)(F32(mid.y - 1) / F32(mTicks + 1) * F32(t));
  394. PrimBuild::vertex2i(pos.x + mid.x - mShiftPoint, pos.y + y);
  395. PrimBuild::vertex2i(pos.x + mid.x + mShiftPoint, pos.y + y);
  396. }
  397. }
  398. PrimBuild::end();
  399. mDisplayValue = false;
  400. }
  401. // draw the thumb
  402. thumb.point += pos;
  403. renderRaisedBox(thumb, mProfile);
  404. if(mDisplayValue)
  405. {
  406. char buf[20];
  407. dSprintf(buf,sizeof(buf),"%0.3f",mValue);
  408. Point2I textStart = thumb.point;
  409. S32 txt_w = mProfile->mFont->getStrWidth((const UTF8 *)buf);
  410. textStart.x += (S32)((thumb.extent.x/2.0f));
  411. textStart.y += thumb.extent.y - 2; //19
  412. textStart.x -= (txt_w/2);
  413. if(textStart.x < offset.x)
  414. textStart.x = offset.x;
  415. else if(textStart.x + txt_w > offset.x+getWidth())
  416. textStart.x -=((textStart.x + txt_w) - (offset.x+getWidth()));
  417. drawUtil->setBitmapModulation(mProfile->mFontColor);
  418. drawUtil->drawText(mProfile->mFont, textStart, buf, mProfile->mFontColors);
  419. }
  420. renderChildControls(offset, updateRect);
  421. }
  422. //----------------------------------------------------------------------------
  423. bool GuiSliderCtrl::resize( const Point2I& newPosition, const Point2I& newSize )
  424. {
  425. if( !Parent::resize( newPosition, newSize ) )
  426. return false;
  427. _updateThumb( mValue, false, true, false );
  428. return true;
  429. }
  430. //----------------------------------------------------------------------------
  431. void GuiSliderCtrl::parentResized( const RectI& oldParentRect, const RectI& newParentRect )
  432. {
  433. Parent::parentResized( oldParentRect, newParentRect );
  434. _updateThumb( mValue, false, true, false );
  435. }
  436. //----------------------------------------------------------------------------
  437. F32 GuiSliderCtrl::_getThumbValue( const GuiEvent& event )
  438. {
  439. Point2I curMousePos = globalToLocalCoord( event.mousePoint );
  440. F32 value;
  441. if( getWidth() >= getHeight() )
  442. value = F32( curMousePos.x - mShiftPoint ) / F32( getWidth() - mShiftExtent ) * ( mRange.y - mRange.x ) + mRange.x;
  443. else
  444. value = F32( curMousePos.y ) / F32( getHeight() ) * ( mRange.y - mRange.x ) + mRange.x;
  445. if(value > mRange.y )
  446. value = mRange.y;
  447. else if( value < mRange.x )
  448. value = mRange.x;
  449. if( mSnap || ( event.modifier & SI_SHIFT && mTicks >= 1 ) )
  450. {
  451. // If the shift key is held, snap to the nearest tick, if any are being drawn
  452. F32 tickStep = ( mRange.y - mRange.x ) / F32( mTicks + 1 );
  453. F32 tickSteps = (value - mRange.x ) / tickStep;
  454. S32 actualTick = S32( tickSteps + 0.5 );
  455. value = actualTick * tickStep + mRange.x;
  456. AssertFatal( value <= mRange.y && value >= mRange.x, "Error, out of bounds value generated from shift-snap of slider" );
  457. }
  458. return value;
  459. }
  460. //=============================================================================
  461. // Console Methods.
  462. //=============================================================================
  463. //-----------------------------------------------------------------------------
  464. DefineEngineMethod( GuiSliderCtrl, getValue, F32, (),,
  465. "Get the current value of the slider based on the position of the thumb.\n"
  466. "@return Slider position (from range.x to range.y)." )
  467. {
  468. return object->getValue();
  469. }
  470. //----------------------------------------------------------------------------
  471. DefineEngineMethod( GuiSliderCtrl, setValue, void, ( F32 pos, bool doCallback ), ( false ),
  472. "Set position of the thumb on the slider.\n"
  473. "@param pos New slider position (from range.x to range.y)\n"
  474. "@param doCallback If true, the altCommand callback will be invoked\n" )
  475. {
  476. object->setValue( pos, doCallback );
  477. }
  478. //----------------------------------------------------------------------------
  479. DefineEngineMethod( GuiSliderCtrl, isThumbBeingDragged, bool, (),,
  480. "Returns true if the thumb is currently being dragged by the user. This method is mainly useful "
  481. "for scrubbing type sliders where the slider position is sync'd to a changing value. When the "
  482. "user is dragging the thumb, however, the sync'ing should pause and not get in the way of the user." )
  483. {
  484. return object->isThumbBeingDragged();
  485. }