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3d
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faa38ffcd8
Inside _internalRender mForceFOV is not take into account.
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4 years ago |
buttons
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9fef1b3cd1
uninitialized variables-gui
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5 years ago |
containers
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 years ago |
controls
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db6c63d424
Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI
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4 years ago |
core
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 years ago |
editor
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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4 years ago |
game
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5f95f9f8c0
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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5 years ago |
shiny
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
theora
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fd715f3ef3
add loop playback to GuiTheoraCtrl
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9 years ago |
utility
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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4 years ago |
worldEditor
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c746871b0a
zlib - remove modified mini variant from assimp. we're using the big one elsewhere
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4 years ago |