Areloch 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages il y a 5 ans
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guiChunkedBitmapCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiChunkedBitmapCtrl.h 04ff04a95f Removed some unneccessary changes and made file name consistent. il y a 10 ans
guiFadeinBitmapCtrl.cpp 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages il y a 5 ans
guiFadeinBitmapCtrl.h 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages il y a 5 ans
guiIdleCamFadeBitmapCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
guiMessageVectorCtrl.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
guiMessageVectorCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiProgressBitmapCtrl.cpp 9fef1b3cd1 uninitialized variables-gui il y a 5 ans
guiProgressBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiProgressCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. il y a 11 ans
guiProgressCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans