Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 лет назад
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 лет назад
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightShadowMap.cpp b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 лет назад
lightShadowMap.h 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 лет назад
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
pssmLightShadowMap.cpp 2753f562e8 shadow caching 10 лет назад
pssmLightShadowMap.h 2753f562e8 shadow caching 10 лет назад
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowMapManager.cpp 2753f562e8 shadow caching 10 лет назад
shadowMapManager.h 2753f562e8 shadow caching 10 лет назад
shadowMapPass.cpp 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 лет назад
shadowMapPass.h 2753f562e8 shadow caching 10 лет назад
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 лет назад
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 лет назад