James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 лет назад
..
advanced f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 лет назад
basic 0ffd7f5620 Fix member vars left uninitialized in constructors 11 лет назад
common 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
shadowMap b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 лет назад
lightInfo.cpp 2753f562e8 shadow caching 10 лет назад
lightInfo.h 2753f562e8 shadow caching 10 лет назад
lightManager.cpp dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 лет назад
lightManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightingInterfaces.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад