AzaezelX b60d51969e brdf handling corrections преди 4 години
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows преди 6 години
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork преди 6 години
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. преди 7 години
renderDeferredMgr.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
renderDeferredMgr.h 9e65e940d0 lighting single buffer преди 7 години
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' преди 5 години
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features преди 6 години
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer преди 11 години
renderImposterMgr.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. преди 4 години
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. преди 8 години
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features преди 6 години
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer преди 11 години
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' преди 5 години
renderPassManager.h 6ade6f08ce Updated Assimp преди 5 години
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. преди 4 години
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderProbeMgr.cpp b60d51969e brdf handling corrections преди 4 години
renderProbeMgr.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. преди 5 години
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. преди 4 години
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 преди 13 години