Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 năm trước cách đây
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
baseMatInstance.h d4c2eeea98 Selection Highlighting 8 năm trước cách đây
baseMaterialDefinition.h 2753f562e8 shadow caching 10 năm trước cách đây
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 năm trước cách đây
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
matInstance.cpp d4c2eeea98 Selection Highlighting 8 năm trước cách đây
matInstance.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 năm trước cách đây
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
materialDefinition.cpp 76908eae3c Eliminate DefineConsoleMethod 7 năm trước cách đây
materialDefinition.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
materialFeatureTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
materialFeatureTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 năm trước cách đây
materialList.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
materialManager.cpp e718841467 Eliminate DefineConsoleFunction 7 năm trước cách đây
materialManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 năm trước cách đây
processedCustomMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
processedFFMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
processedFFMaterial.h 3496c549b5 Hardware Skinning Support 9 năm trước cách đây
processedMaterial.cpp bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans 7 năm trước cách đây
processedMaterial.h 3496c549b5 Hardware Skinning Support 9 năm trước cách đây
processedShaderMaterial.cpp 33ebe34440 more gfx shadowvar cleanups 7 năm trước cách đây
processedShaderMaterial.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
sceneData.h d4c2eeea98 Selection Highlighting 8 năm trước cách đây
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 năm trước cách đây
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 năm trước cách đây
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây