Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 lat temu
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culling 15f67015d3 Reordering initialization methods #1912 8 lat temu
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 lat temu
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 lat temu
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 lat temu
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 lat temu
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 lat temu
reflector.h ebf3f2d971 reflector classvar cleanups 7 lat temu
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
sceneContainer.cpp 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 lat temu
sceneManager.cpp e718841467 Eliminate DefineConsoleFunction 7 lat temu
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
sceneObject.cpp 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
sceneObject.h 8dedcf456a Cleanup of export function to remove redundant arg 7 lat temu
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 lat temu
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 lat temu
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 lat temu
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
simPath.cpp 2369645a5a simset::objectList to simset::mObjectList 7 lat temu
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 lat temu