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culling
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 lat temu |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 lat temu |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 lat temu |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 lat temu |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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reflector.cpp
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ebf3f2d971
reflector classvar cleanups
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7 lat temu |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 lat temu |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 lat temu |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 lat temu |
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sceneContainer.cpp
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 lat temu |
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sceneManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 lat temu |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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sceneObject.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 lat temu |
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sceneObject.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 lat temu |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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11 lat temu |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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8 lat temu |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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simPath.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 lat temu |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 lat temu |