ImageAsset.cpp 23 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef IMAGE_ASSET_H
  23. #include "ImageAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "gfx/gfxStringEnumTranslate.h"
  38. #include "ImageAssetInspectors.h"
  39. // Debug Profiling.
  40. #include "platform/profiler.h"
  41. #include "T3D/assets/assetImporter.h"
  42. #include "gfx/gfxDrawUtil.h"
  43. //-----------------------------------------------------------------------------
  44. StringTableEntry ImageAsset::smNoImageAssetFallback = NULL;
  45. //-----------------------------------------------------------------------------
  46. IMPLEMENT_CONOBJECT(ImageAsset);
  47. ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, "")
  48. //-----------------------------------------------------------------------------
  49. ConsoleGetType(TypeImageAssetPtr)
  50. {
  51. // Fetch asset Id.
  52. return *((const char**)(dptr));
  53. }
  54. //-----------------------------------------------------------------------------
  55. ConsoleSetType(TypeImageAssetPtr)
  56. {
  57. // Was a single argument specified?
  58. if (argc == 1)
  59. {
  60. // Yes, so fetch field value.
  61. *((const char**)dptr) = StringTable->insert(argv[0]);
  62. return;
  63. }
  64. // Warn.
  65. Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
  66. }
  67. ConsoleType(assetIdString, TypeImageAssetId, const char*, "")
  68. ConsoleGetType(TypeImageAssetId)
  69. {
  70. // Fetch asset Id.
  71. return *((const char**)(dptr));
  72. }
  73. ConsoleSetType(TypeImageAssetId)
  74. {
  75. // Was a single argument specified?
  76. if (argc == 1)
  77. {
  78. *((const char**)dptr) = StringTable->insert(argv[0]);
  79. return;
  80. }
  81. // Warn.
  82. Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
  83. }
  84. //-----------------------------------------------------------------------------
  85. ImplementEnumType(ImageAssetType,
  86. "Type of mesh data available in a shape.\n"
  87. "@ingroup gameObjects")
  88. { ImageAsset::Albedo, "Albedo", "" },
  89. { ImageAsset::Normal, "Normal", "" },
  90. { ImageAsset::ORMConfig, "ORMConfig", "" },
  91. { ImageAsset::GUI, "GUI", "" },
  92. { ImageAsset::Roughness, "Roughness", "" },
  93. { ImageAsset::AO, "AO", "" },
  94. { ImageAsset::Metalness, "Metalness", "" },
  95. { ImageAsset::Glow, "Glow", "" },
  96. { ImageAsset::Particle, "Particle", "" },
  97. { ImageAsset::Decal, "Decal", "" },
  98. { ImageAsset::Cubemap, "Cubemap", "" },
  99. EndImplementEnumType;
  100. const String ImageAsset::mErrCodeStrings[] =
  101. {
  102. "TooManyMips",
  103. "UnKnown"
  104. };
  105. //-----------------------------------------------------------------------------
  106. ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
  107. {
  108. mImageFileName = StringTable->EmptyString();
  109. mImagePath = StringTable->EmptyString();
  110. mLoadedState = AssetErrCode::NotLoaded;
  111. mChangeSignal.notify(this, &ImageAsset::onAssetRefresh);
  112. }
  113. //-----------------------------------------------------------------------------
  114. ImageAsset::~ImageAsset()
  115. {
  116. }
  117. void ImageAsset::consoleInit()
  118. {
  119. Parent::consoleInit();
  120. Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
  121. "The assetId of the texture to display when the requested image asset is missing.\n"
  122. "@ingroup GFX\n");
  123. smNoImageAssetFallback = StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback"));
  124. }
  125. //-----------------------------------------------------------------------------
  126. void ImageAsset::initPersistFields()
  127. {
  128. docsURL;
  129. // Call parent.
  130. Parent::initPersistFields();
  131. addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFileName, ImageAsset),
  132. &setImageFileName, &getImageFileName, "Path to the image file.");
  133. addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused).");
  134. addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)");
  135. addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for.");
  136. }
  137. //------------------------------------------------------------------------------
  138. //Utility function to 'fill out' bindings and resources with a matching asset if one exists
  139. U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
  140. {
  141. AssetQuery query;
  142. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  143. if (foundAssetcount == 0)
  144. {
  145. //Didn't work, so have us fall back to a placeholder asset
  146. imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
  147. if (imageAsset->isNull())
  148. {
  149. //Well that's bad, loading the fallback failed.
  150. Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
  151. return AssetErrCode::Failed;
  152. }
  153. //handle noshape not being loaded itself
  154. if ((*imageAsset)->mLoadedState == BadFileReference)
  155. {
  156. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
  157. return AssetErrCode::BadFileReference;
  158. }
  159. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
  160. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  161. return AssetErrCode::UsingFallback;
  162. }
  163. else
  164. {
  165. //acquire and bind the asset, and return it out
  166. imageAsset->setAssetId(query.mAssetList[0]);
  167. (*imageAsset)->loadImage();
  168. return (*imageAsset)->mLoadedState;
  169. }
  170. }
  171. StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
  172. {
  173. if (fileName == StringTable->EmptyString())
  174. return StringTable->EmptyString();
  175. StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
  176. AssetQuery query;
  177. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  178. if (foundAssetcount != 0)
  179. {
  180. //acquire and bind the asset, and return it out
  181. imageAssetId = query.mAssetList[0];
  182. }
  183. else
  184. {
  185. AssetPtr<ImageAsset> imageAsset = imageAssetId; //ensures the fallback is loaded
  186. }
  187. return imageAssetId;
  188. }
  189. U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
  190. {
  191. (*imageAsset) = assetId;
  192. if (imageAsset->notNull())
  193. {
  194. (*imageAsset)->loadImage();
  195. return (*imageAsset)->mLoadedState;
  196. }
  197. else
  198. {
  199. if (imageAsset->isNull())
  200. {
  201. (*imageAsset)->loadImage();
  202. //Well that's bad, loading the fallback failed.
  203. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
  204. return AssetErrCode::Failed;
  205. }
  206. //handle noshape not being loaded itself
  207. if ((*imageAsset)->mLoadedState == BadFileReference)
  208. {
  209. (*imageAsset)->loadImage();
  210. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
  211. return AssetErrCode::BadFileReference;
  212. }
  213. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
  214. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  215. return AssetErrCode::UsingFallback;
  216. }
  217. }
  218. //------------------------------------------------------------------------------
  219. void ImageAsset::copyTo(SimObject* object)
  220. {
  221. // Call to parent.
  222. Parent::copyTo(object);
  223. }
  224. void ImageAsset::loadImage()
  225. {
  226. if (mLoadedState == AssetErrCode::Ok) return;
  227. if (mImagePath)
  228. {
  229. if (!Torque::FS::IsFile(mImagePath))
  230. {
  231. Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
  232. mLoadedState = BadFileReference;
  233. return;
  234. }
  235. mLoadedState = Ok;
  236. mIsValidImage = true;
  237. return;
  238. }
  239. mLoadedState = BadFileReference;
  240. mIsValidImage = false;
  241. }
  242. void ImageAsset::initializeAsset()
  243. {
  244. ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
  245. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  246. }
  247. void ImageAsset::onAssetRefresh()
  248. {
  249. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  250. }
  251. void ImageAsset::_onResourceChanged(const Torque::Path& path)
  252. {
  253. if (path != Torque::Path(mImagePath))
  254. return;
  255. refreshAsset();
  256. onAssetRefresh();
  257. }
  258. void ImageAsset::setImageFileName(const char* pScriptFile)
  259. {
  260. // Sanity!
  261. AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
  262. // Update.
  263. mImageFileName = StringTable->insert(pScriptFile, true);
  264. // Refresh the asset.
  265. refreshAsset();
  266. }
  267. const GBitmap& ImageAsset::getImage()
  268. {
  269. return GBitmap(); //TODO fix this
  270. }
  271. GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
  272. {
  273. if (mResourceMap.contains(requestedProfile))
  274. {
  275. mLoadedState = Ok;
  276. return mResourceMap.find(requestedProfile)->value;
  277. }
  278. else
  279. {
  280. //If we don't have an existing map case to the requested format, we'll just create it and insert it in
  281. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
  282. if (newTex)
  283. {
  284. mResourceMap.insert(requestedProfile, newTex);
  285. mLoadedState = Ok;
  286. return newTex;
  287. }
  288. else
  289. mLoadedState = BadFileReference;
  290. }
  291. //if (mTexture.isValid())
  292. // return mTexture;
  293. return nullptr;
  294. }
  295. const char* ImageAsset::getImageInfo()
  296. {
  297. if (mIsValidImage)
  298. {
  299. static const U32 bufSize = 2048;
  300. char* returnBuffer = Con::getReturnBuffer(bufSize);
  301. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
  302. if (newTex)
  303. {
  304. dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
  305. newTex = nullptr;
  306. }
  307. else
  308. {
  309. dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
  310. }
  311. return returnBuffer;
  312. }
  313. return "";
  314. }
  315. const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
  316. {
  317. // must match ImageTypes order
  318. static const char* _names[] = {
  319. "Albedo",
  320. "Normal",
  321. "ORMConfig",
  322. "GUI",
  323. "Roughness",
  324. "AO",
  325. "Metalness",
  326. "Glow",
  327. "Particle",
  328. "Decal",
  329. "Cubemap"
  330. };
  331. if (type < 0 || type >= ImageTypeCount)
  332. {
  333. Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
  334. return _names[Albedo];
  335. }
  336. return _names[type];
  337. }
  338. ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
  339. {
  340. if (dStrIsEmpty(name))
  341. {
  342. return (ImageTypes)Albedo;
  343. }
  344. S32 ret = -1;
  345. for (S32 i = 0; i < ImageTypeCount; i++)
  346. {
  347. if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
  348. ret = i;
  349. }
  350. if (ret == -1)
  351. {
  352. Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
  353. ret = Albedo;
  354. }
  355. return (ImageTypes)ret;
  356. }
  357. DefineEngineMethod(ImageAsset, getImagePath, const char*, (), ,
  358. "Gets the image filepath of this asset.\n"
  359. "@return File path of the image file.")
  360. {
  361. return object->getImagePath();
  362. }
  363. DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
  364. "Gets the info and properties of the image.\n"
  365. "@return The info/properties of the image.")
  366. {
  367. return object->getImageInfo();
  368. }
  369. #ifdef TORQUE_TOOLS
  370. DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
  371. "Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
  372. "@return The AssetId of the associated asset, if any.")
  373. {
  374. return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
  375. }
  376. //-----------------------------------------------------------------------------
  377. // GuiInspectorTypeAssetId
  378. //-----------------------------------------------------------------------------
  379. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
  380. ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
  381. "@brief Inspector field type for Shapes\n\n"
  382. "Editor use only.\n\n"
  383. "@internal"
  384. );
  385. void GuiInspectorTypeImageAssetPtr::consoleInit()
  386. {
  387. Parent::consoleInit();
  388. ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
  389. }
  390. GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
  391. {
  392. // Create base filename edit controls
  393. GuiControl* retCtrl = Parent::constructEditControl();
  394. if (retCtrl == NULL)
  395. return retCtrl;
  396. retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
  397. // Change filespec
  398. char szBuffer[512];
  399. const char* previewImage;
  400. if (mInspector->getInspectObject() != nullptr)
  401. {
  402. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
  403. mInspector->getIdString(), mCaption);
  404. mBrowseButton->setField("Command", szBuffer);
  405. setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
  406. previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
  407. }
  408. else
  409. {
  410. //if we don't have a target object, we'll be manipulating the desination value directly
  411. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
  412. mInspector->getIdString(), mVariableName);
  413. mBrowseButton->setField("Command", szBuffer);
  414. previewImage = Con::getVariable(mVariableName);
  415. }
  416. mLabel = new GuiTextCtrl();
  417. mLabel->registerObject();
  418. mLabel->setControlProfile(mProfile);
  419. mLabel->setText(mCaption);
  420. addObject(mLabel);
  421. //
  422. GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
  423. GuiControlProfile* toolEditProfile;
  424. if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
  425. editTextCtrl->setControlProfile(toolEditProfile);
  426. GuiControlProfile* toolDefaultProfile = nullptr;
  427. Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
  428. //
  429. mPreviewImage = new GuiBitmapCtrl();
  430. mPreviewImage->registerObject();
  431. if (toolDefaultProfile)
  432. mPreviewImage->setControlProfile(toolDefaultProfile);
  433. updatePreviewImage();
  434. addObject(mPreviewImage);
  435. //
  436. mPreviewBorderButton = new GuiBitmapButtonCtrl();
  437. mPreviewBorderButton->registerObject();
  438. if (toolDefaultProfile)
  439. mPreviewBorderButton->setControlProfile(toolDefaultProfile);
  440. mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
  441. mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
  442. addObject(mPreviewBorderButton);
  443. //
  444. // Create "Open in Editor" button
  445. /*mEditButton = new GuiBitmapButtonCtrl();
  446. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
  447. mEditButton->setField("Command", szBuffer);
  448. mEditButton->setText("Edit");
  449. mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
  450. mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
  451. mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  452. mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  453. mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Image Editor");
  454. mEditButton->registerObject();
  455. addObject(mEditButton);*/
  456. //
  457. mUseHeightOverride = true;
  458. mHeightOverride = 72;
  459. return retCtrl;
  460. }
  461. bool GuiInspectorTypeImageAssetPtr::updateRects()
  462. {
  463. S32 rowSize = 18;
  464. S32 dividerPos, dividerMargin;
  465. mInspector->getDivider(dividerPos, dividerMargin);
  466. Point2I fieldExtent = getExtent();
  467. Point2I fieldPos = getPosition();
  468. mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
  469. mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
  470. RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
  471. mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
  472. mPreviewImage->resize(previewRect.point, previewRect.extent);
  473. S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
  474. mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
  475. //mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
  476. mBrowseButton->setHidden(true);
  477. return true;
  478. }
  479. bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
  480. {
  481. if (!mAwake)
  482. return false;
  483. GuiCanvas* root = getRoot();
  484. if (!root)
  485. return false;
  486. AssetPtr<ImageAsset> imgAsset;
  487. U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
  488. if (imgAsset == NULL || assetState == ImageAsset::Failed)
  489. return false;
  490. StringTableEntry filename = imgAsset->getImagePath();
  491. if (!filename || !filename[0])
  492. return false;
  493. StringTableEntry previewFilename = filename;
  494. if (Con::isFunction("getAssetPreviewImage"))
  495. {
  496. ConsoleValue consoleRet = Con::executef("getAssetPreviewImage", filename);
  497. previewFilename = StringTable->insert(consoleRet.getString());
  498. if (AssetDatabase.isDeclaredAsset(previewFilename))
  499. {
  500. ImageAsset* previewAsset = AssetDatabase.acquireAsset<ImageAsset>(previewFilename);
  501. previewFilename = previewAsset->getImagePath();
  502. }
  503. }
  504. GFXTexHandle texture(previewFilename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
  505. if (texture.isNull())
  506. return false;
  507. // Render image at a reasonable screen size while
  508. // keeping its aspect ratio...
  509. Point2I screensize = getRoot()->getWindowSize();
  510. Point2I offset = hoverPos;
  511. Point2I tipBounds;
  512. U32 texWidth = texture.getWidth();
  513. U32 texHeight = texture.getHeight();
  514. F32 aspect = (F32)texHeight / (F32)texWidth;
  515. const F32 newWidth = 150.0f;
  516. F32 newHeight = aspect * newWidth;
  517. // Offset below cursor image
  518. offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
  519. tipBounds.x = newWidth;
  520. tipBounds.y = newHeight;
  521. // Make sure all of the tooltip will be rendered width the app window,
  522. // 5 is given as a buffer against the edge
  523. if (screensize.x < offset.x + tipBounds.x + 5)
  524. offset.x = screensize.x - tipBounds.x - 5;
  525. if (screensize.y < offset.y + tipBounds.y + 5)
  526. offset.y = hoverPos.y - tipBounds.y - 5;
  527. RectI oldClip = GFX->getClipRect();
  528. RectI rect(offset, tipBounds);
  529. GFX->setClipRect(rect);
  530. GFXDrawUtil* drawer = GFX->getDrawUtil();
  531. drawer->clearBitmapModulation();
  532. GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
  533. GFX->setClipRect(oldClip);
  534. return true;
  535. }
  536. void GuiInspectorTypeImageAssetPtr::updateValue()
  537. {
  538. Parent::updateValue();
  539. updatePreviewImage();
  540. }
  541. void GuiInspectorTypeImageAssetPtr::updatePreviewImage()
  542. {
  543. const char* previewImage;
  544. if (mInspector->getInspectObject() != nullptr)
  545. previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
  546. else
  547. previewImage = Con::getVariable(mVariableName);
  548. //if what we're working with isn't even a valid asset, don't present like we found a good one
  549. if (!AssetDatabase.isDeclaredAsset(previewImage))
  550. {
  551. mPreviewImage->_setBitmap(StringTable->EmptyString());
  552. return;
  553. }
  554. String imgPreviewAssetId = String(previewImage) + "_PreviewImage";
  555. imgPreviewAssetId.replace(":", "_");
  556. imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
  557. if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str()))
  558. {
  559. mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str()));
  560. }
  561. else
  562. {
  563. if (AssetDatabase.isDeclaredAsset(previewImage))
  564. {
  565. ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(previewImage);
  566. if (imgAsset && imgAsset->isAssetValid())
  567. {
  568. mPreviewImage->_setBitmap(imgAsset->getAssetId());
  569. }
  570. }
  571. }
  572. if (mPreviewImage->getBitmapAsset().isNull())
  573. mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
  574. }
  575. void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId)
  576. {
  577. //if what we're working with isn't even a valid asset, don't present like we found a good one
  578. if (!AssetDatabase.isDeclaredAsset(assetId))
  579. {
  580. mPreviewImage->_setBitmap(StringTable->EmptyString());
  581. return;
  582. }
  583. String imgPreviewAssetId = String(assetId) + "_PreviewImage";
  584. imgPreviewAssetId.replace(":", "_");
  585. imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
  586. if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str()))
  587. {
  588. mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str()));
  589. }
  590. else
  591. {
  592. if (AssetDatabase.isDeclaredAsset(assetId))
  593. {
  594. ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(assetId);
  595. if (imgAsset && imgAsset->isAssetValid())
  596. {
  597. mPreviewImage->_setBitmap(imgAsset->getAssetId());
  598. }
  599. }
  600. }
  601. if (mPreviewImage->getBitmapAsset().isNull())
  602. mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
  603. }
  604. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
  605. ConsoleDocClass(GuiInspectorTypeImageAssetId,
  606. "@brief Inspector field type for Shapes\n\n"
  607. "Editor use only.\n\n"
  608. "@internal"
  609. );
  610. void GuiInspectorTypeImageAssetId::consoleInit()
  611. {
  612. Parent::consoleInit();
  613. ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
  614. }
  615. #endif