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editors
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 yıl önce |
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VolumetricFog.cpp
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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VolumetricFog.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 yıl önce |
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VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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6 yıl önce |
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basicClouds.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 yıl önce |
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basicClouds.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 yıl önce |
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cloudLayer.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 yıl önce |
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cloudLayer.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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decalRoad.cpp
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 yıl önce |
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decalRoad.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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meshRoad.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 yıl önce |
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meshRoad.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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nodeListManager.cpp
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ad05a78946
sanity check nodelist presence
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4 yıl önce |
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nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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5 yıl önce |
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river.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 yıl önce |
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river.h
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1efb687867
uninitialized variables-environment and forrest
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5 yıl önce |
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scatterSky.cpp
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382ee60d86
Sky Sorting
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3 yıl önce |
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scatterSky.h
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1d5a36c4c0
Spheres for Skies
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3 yıl önce |
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skyBox.cpp
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382ee60d86
Sky Sorting
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3 yıl önce |
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skyBox.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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skySphere.cpp
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382ee60d86
Sky Sorting
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3 yıl önce |
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skySphere.h
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1d5a36c4c0
Spheres for Skies
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3 yıl önce |
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sun.cpp
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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sun.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 yıl önce |
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waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 yıl önce |
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waterObject.cpp
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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waterObject.h
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
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waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 yıl önce |