JeffR 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. vor 3 Jahren
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inspector 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. vor 3 Jahren
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes vor 9 Jahren
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's vor 4 Jahren
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor vor 7 Jahren
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: vor 10 Jahren
guiImageList.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. vor 4 Jahren
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets vor 4 Jahren
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item vor 6 Jahren
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` vor 5 Jahren
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. vor 4 Jahren
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. vor 8 Jahren
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: vor 10 Jahren
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiShapeEdPreview.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation vor 3 Jahren
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset vor 4 Jahren
popupMenu.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. vor 4 Jahren
popupMenu.h a71f5cfd9d Missed header changes vor 5 Jahren