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forcedMaterialMeshMgr.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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преди 6 години |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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преди 6 години |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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преди 7 години |
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renderDeferredMgr.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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преди 7 години |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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преди 7 години |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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преди 6 години |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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преди 11 години |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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преди 8 години |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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преди 8 години |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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преди 6 години |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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преди 8 години |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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преди 11 години |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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преди 8 години |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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преди 8 години |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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преди 7 години |
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renderPassManager.h
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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преди 6 години |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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преди 10 години |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderProbeMgr.cpp
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ff4c2d59fc
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
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преди 6 години |
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renderProbeMgr.h
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600859bd63
Force proper update of box probe when attenuation changes
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преди 6 години |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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преди 8 години |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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renderTranslucentMgr.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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преди 6 години |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |