AzaezelX 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated пре 4 година
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assets f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements пре 4 година
decal 98a079a797 code duplication prune. should aid in stability пре 4 година
examples 98a079a797 code duplication prune. should aid in stability пре 4 година
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
fx f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements пре 4 година
gameBase 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. пре 4 година
lighting 5d26dba7da * BugFix: Clear some MSVC compiler warnings. пре 4 година
physics 98a079a797 code duplication prune. should aid in stability пре 4 година
sceneComponent 7dbfe6994d Engine directory for ticket #1 пре 13 година
sfx 98a079a797 code duplication prune. should aid in stability пре 4 година
turret fabd5864fa uninitialized variables-t3d пре 5 година
vehicles 42d137f4a9 DECLARE_ASSET_ARRAY_SETGET is incompatible with INITPERSISTFIELD_SOUNDASSET_ENUMED пре 4 година
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 пре 5 година
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability пре 4 година
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability пре 4 година
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. пре 5 година
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic пре 7 година
aiConnection.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. пре 5 година
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects пре 8 година
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera пре 8 година
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl пре 5 година
cameraSpline.cpp fabd5864fa uninitialized variables-t3d пре 5 година
cameraSpline.h a41b28f6b7 safety check пре 5 година
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. пре 8 година
containerQuery.h fbfd3ed8ed clang: constructor initialization order пре 9 година
convexShape.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements пре 4 година
convexShape.h 98a079a797 code duplication prune. should aid in stability пре 4 година
debris.cpp 98a079a797 code duplication prune. should aid in stability пре 4 година
debris.h 98a079a797 code duplication prune. should aid in stability пре 4 година
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. пре 6 година
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. пре 8 година
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. пре 10 година
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. пре 10 година
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability пре 4 година
groundPlane.h 98a079a797 code duplication prune. should aid in stability пре 4 година
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d пре 5 година
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
item.cpp afb39d398f code review: пре 5 година
item.h afb39d398f code review: пре 5 година
levelInfo.cpp 98a079a797 code duplication prune. should aid in stability пре 4 година
levelInfo.h 98a079a797 code duplication prune. should aid in stability пре 4 година
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. пре 5 година
lightBase.cpp 6ade6f08ce Updated Assimp пре 5 година
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. пре 8 година
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on пре 6 година
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability пре 4 година
lightFlareData.h 98a079a797 code duplication prune. should aid in stability пре 4 година
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. пре 13 година
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. пре 11 година
notesObject.cpp 5de19404d9 mac compile fixes пре 5 година
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. пре 5 година
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. пре 6 година
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups пре 7 година
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 11 година
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 11 година
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. пре 6 година
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. пре 6 година
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess пре 7 година
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. пре 8 година
player.cpp 9217c62446 sound followups пре 4 година
player.h 98a079a797 code duplication prune. should aid in stability пре 4 година
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. пре 5 година
pointLight.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
portal.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
prefab.cpp adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. пре 4 година
prefab.h adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. пре 4 година
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated пре 4 година
projectile.h 98a079a797 code duplication prune. should aid in stability пре 4 година
proximityMine.cpp 98a079a797 code duplication prune. should aid in stability пре 4 година
proximityMine.h 98a079a797 code duplication prune. should aid in stability пре 4 година
resource.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: пре 10 година
rigid.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
rigidShape.cpp 98a079a797 code duplication prune. should aid in stability пре 4 година
rigidShape.h 98a079a797 code duplication prune. should aid in stability пре 4 година
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shapeBase.cpp 98a079a797 code duplication prune. should aid in stability пре 4 година
shapeBase.h f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements пре 4 година
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shapeImage.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements пре 4 година
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. пре 5 година
spotLight.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so пре 4 година
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. пре 6 година
trigger.cpp a241d27b58 Expand EngineAPI type definitions пре 5 година
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet пре 5 година
tsStatic.cpp 98a079a797 code duplication prune. should aid in stability пре 4 година
tsStatic.h 98a079a797 code duplication prune. should aid in stability пре 4 година
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 5 година
zone.h dbf34df71d select within zone pushbutton пре 6 година