| .. |
|
assets
|
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
пре 4 година |
|
decal
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
examples
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
fps
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
пре 8 година |
|
fx
|
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
пре 4 година |
|
gameBase
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
пре 4 година |
|
lighting
|
5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
|
пре 4 година |
|
physics
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
sceneComponent
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
sfx
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
turret
|
fabd5864fa
uninitialized variables-t3d
|
пре 5 година |
|
vehicles
|
42d137f4a9
DECLARE_ASSET_ARRAY_SETGET is incompatible with INITPERSISTFIELD_SOUNDASSET_ENUMED
|
пре 4 година |
|
Scene.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
пре 4 година |
|
Scene.h
|
b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
|
пре 5 година |
|
accumulationVolume.cpp
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
accumulationVolume.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
aiClient.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
пре 5 година |
|
aiClient.h
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
пре 11 година |
|
aiConnection.cpp
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
пре 7 година |
|
aiConnection.h
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
aiPlayer.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
пре 5 година |
|
aiPlayer.h
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
пре 8 година |
|
camera.cpp
|
5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
|
пре 8 година |
|
camera.h
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
пре 5 година |
|
cameraSpline.cpp
|
fabd5864fa
uninitialized variables-t3d
|
пре 5 година |
|
cameraSpline.h
|
a41b28f6b7
safety check
|
пре 5 година |
|
containerQuery.cpp
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
пре 8 година |
|
containerQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
пре 9 година |
|
convexShape.cpp
|
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
пре 4 година |
|
convexShape.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
debris.cpp
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
debris.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
gameFunctions.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
пре 6 година |
|
gameFunctions.h
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
пре 8 година |
|
gameTSCtrl.cpp
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
пре 10 година |
|
gameTSCtrl.h
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
пре 10 година |
|
groundPlane.cpp
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
groundPlane.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
guiMaterialPreview.cpp
|
fabd5864fa
uninitialized variables-t3d
|
пре 5 година |
|
guiMaterialPreview.h
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
guiNoMouseCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
guiObjectView.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
пре 4 година |
|
guiObjectView.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
пре 4 година |
|
item.cpp
|
afb39d398f
code review:
|
пре 5 година |
|
item.h
|
afb39d398f
code review:
|
пре 5 година |
|
levelInfo.cpp
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
levelInfo.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
lightAnimData.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
пре 8 година |
|
lightAnimData.h
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
пре 5 година |
|
lightBase.cpp
|
6ade6f08ce
Updated Assimp
|
пре 5 година |
|
lightBase.h
|
19092c368a
localRenderViz -- Implements per-light renderViz setting.
|
пре 8 година |
|
lightDescription.cpp
|
c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
|
пре 6 година |
|
lightDescription.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
пре 8 година |
|
lightFlareData.cpp
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
lightFlareData.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
missionArea.cpp
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
пре 11 година |
|
missionArea.h
|
093252ada3
Updated logic in MissionArea::getServerObject.
|
пре 13 година |
|
missionMarker.cpp
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
пре 7 година |
|
missionMarker.h
|
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
|
пре 11 година |
|
notesObject.cpp
|
5de19404d9
mac compile fixes
|
пре 5 година |
|
notesObject.h
|
4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
|
пре 5 година |
|
objectTypes.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
пре 6 година |
|
occlusionVolume.cpp
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
пре 7 година |
|
occlusionVolume.h
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
pathCamera.cpp
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
пре 11 година |
|
pathCamera.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
пре 11 година |
|
pathShape.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
пре 6 година |
|
pathShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
пре 6 година |
|
physicalZone.cpp
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
пре 7 година |
|
physicalZone.h
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
пре 8 година |
|
player.cpp
|
9217c62446
sound followups
|
пре 4 година |
|
player.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
pointLight.cpp
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
пре 5 година |
|
pointLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
portal.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
пре 8 година |
|
portal.h
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
prefab.cpp
|
adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
|
пре 4 година |
|
prefab.h
|
adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
|
пре 4 година |
|
projectile.cpp
|
33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
|
пре 4 година |
|
projectile.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
proximityMine.cpp
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
proximityMine.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
rigid.cpp
|
691a08bb33
Backend correction for the rigid vs rigid collision resolver:
|
пре 10 година |
|
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
rigidShape.cpp
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
rigidShape.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
scopeAlwaysShape.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
shapeBase.cpp
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
shapeBase.h
|
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
пре 4 година |
|
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
shapeImage.cpp
|
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
пре 4 година |
|
spotLight.cpp
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
пре 5 година |
|
spotLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
пре 13 година |
|
staticShape.cpp
|
e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
|
пре 4 година |
|
staticShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
пре 6 година |
|
trigger.cpp
|
a241d27b58
Expand EngineAPI type definitions
|
пре 5 година |
|
trigger.h
|
b160017c7d
aitriggers a navtool. not ready for general consumption just yet
|
пре 5 година |
|
tsStatic.cpp
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
tsStatic.h
|
98a079a797
code duplication prune. should aid in stability
|
пре 4 година |
|
zone.cpp
|
9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
|
пре 5 година |
|
zone.h
|
dbf34df71d
select within zone pushbutton
|
пре 6 година |