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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 роки тому |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 роки тому |
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renderDeferredMgr.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 роки тому |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 роки тому |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 роки тому |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 роки тому |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 роки тому |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 роки тому |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 роки тому |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 роки тому |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 роки тому |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 роки тому |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 роки тому |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 роки тому |
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renderPassManager.h
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 роки тому |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 роки тому |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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renderProbeMgr.cpp
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3fa7a0d4fa
Various fixes
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6 роки тому |
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renderProbeMgr.h
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 роки тому |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 роки тому |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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renderTranslucentMgr.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 роки тому |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |