JeffR 28bf6c5b8f Ensures that the capturing flag is toggled regardless of how we invoke for a probe to bake(previously it was only done with the batch bake) 3 rokov pred
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 rokov pred
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 rokov pred
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 rokov pred
renderDeferredMgr.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 rokov pred
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 rokov pred
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 rokov pred
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 rokov pred
renderImposterMgr.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 rokov pred
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 rokov pred
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 rokov pred
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 rokov pred
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 rokov pred
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 rokov pred
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 rokov pred
renderPassManager.h 6ade6f08ce Updated Assimp 5 rokov pred
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 rokov pred
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderProbeMgr.cpp 28bf6c5b8f Ensures that the capturing flag is toggled regardless of how we invoke for a probe to bake(previously it was only done with the batch bake) 3 rokov pred
renderProbeMgr.h 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 rokov pred
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 rokov pred
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 rokov pred
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred