Areloch b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 年之前
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T3D fb63babdcd Merge pull request #2097 from Areloch/Entity_Component_Improvements 8 年之前
afx ce9c28dc5d Corrects an include's case sensitivity being wrong, causing issues on linux. 8 年之前
app d666322a1b Merging 8 年之前
assets 950723eb51 Implements support of autoloaded assets. 8 年之前
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 年之前
console d7287914c7 fix arg corruption on functioncall compilation. 8 年之前
core e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 年之前
environment e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 年之前
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年之前
gfx 217df073b4 Merge pull request #2057 from OTHGMars/GFXFormatStrs 8 年之前
gui b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 年之前
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 9 年之前
lighting 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
main 8862bc2f3a Pass by const reference 11 年之前
materials a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 年之前
math 0fde97f254 Corrects the documentation. 8 年之前
module 950723eb51 Implements support of autoloaded assets. 8 年之前
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 年之前
persistence c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 年之前
platform b8959e2bbb Fixed a typo where the value of outBytesWritten was being clamped incorrectly. 8 年之前
platformMac 6a1048596e but now it works 9 年之前
platformPOSIX 512514df20 Call the correct system rename 9 年之前
platformSDL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
platformWin32 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 年之前
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
scene 95053c6038 Merge pull request #2095 from Areloch/SetForwardVector 8 年之前
sfx b70f89afa2 sfx-legacy 8 年之前
shaderGen 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 年之前
sim 5a1405d4bb packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage. 8 年之前
sqlite d7c7847274 Mac compile fix for SQLiteObject 8 年之前
terrain e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 年之前
testing fae1bad96c All unit tests that run now pass. 11 年之前
ts e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 年之前
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
windowManager e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 年之前
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 年之前
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 年之前