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T3D
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fb63babdcd
Merge pull request #2097 from Areloch/Entity_Component_Improvements
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8 年之前 |
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afx
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ce9c28dc5d
Corrects an include's case sensitivity being wrong, causing issues on linux.
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8 年之前 |
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app
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d666322a1b
Merging
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8 年之前 |
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assets
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950723eb51
Implements support of autoloaded assets.
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8 年之前 |
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cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 年之前 |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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9 年之前 |
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console
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d7287914c7
fix arg corruption on functioncall compilation.
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8 年之前 |
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core
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 年之前 |
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environment
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 年之前 |
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forest
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 年之前 |
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gfx
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217df073b4
Merge pull request #2057 from OTHGMars/GFXFormatStrs
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8 年之前 |
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gui
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 年之前 |
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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9 年之前 |
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lighting
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 年之前 |
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main
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8862bc2f3a
Pass by const reference
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11 年之前 |
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materials
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 年之前 |
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math
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0fde97f254
Corrects the documentation.
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8 年之前 |
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module
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950723eb51
Implements support of autoloaded assets.
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8 年之前 |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 年之前 |
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persistence
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 年之前 |
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platform
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b8959e2bbb
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
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8 年之前 |
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platformMac
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6a1048596e
but now it works
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9 年之前 |
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platformPOSIX
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512514df20
Call the correct system rename
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9 年之前 |
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platformSDL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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platformWin32
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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9 年之前 |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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scene
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95053c6038
Merge pull request #2095 from Areloch/SetForwardVector
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8 年之前 |
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sfx
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b70f89afa2
sfx-legacy
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8 年之前 |
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shaderGen
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5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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8 年之前 |
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sim
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5a1405d4bb
packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
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8 年之前 |
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sqlite
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d7c7847274
Mac compile fix for SQLiteObject
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8 年之前 |
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terrain
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 年之前 |
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testing
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fae1bad96c
All unit tests that run now pass.
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11 年之前 |
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ts
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 年之前 |
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util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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windowManager
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 年之前 |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 年之前 |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |