| .. |
|
CppAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
CppAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
CubemapAsset.cpp
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
%!s(int64=6) %!d(string=hai) anos |
|
CubemapAsset.h
|
9db95f4fb2
Implemented proper ScriptAsset execution on load
|
%!s(int64=6) %!d(string=hai) anos |
|
ExampleAsset.cpp
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
%!s(int64=6) %!d(string=hai) anos |
|
ExampleAsset.h
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
%!s(int64=8) %!d(string=hai) anos |
|
GUIAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
GUIAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
GameObjectAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
GameObjectAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
ImageAsset.cpp
|
686975c8ee
shifts getImageFilename to getImagePath on ImageAsset
|
%!s(int64=5) %!d(string=hai) anos |
|
ImageAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
LevelAsset.cpp
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
%!s(int64=5) %!d(string=hai) anos |
|
LevelAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
MaterialAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
MaterialAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
ParticleAsset.cpp
|
a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
|
%!s(int64=5) %!d(string=hai) anos |
|
ParticleAsset.h
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
%!s(int64=8) %!d(string=hai) anos |
|
PostEffectAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
PostEffectAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
ScriptAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
ScriptAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
ShapeAnimationAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
ShapeAnimationAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
ShapeAsset.cpp
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
%!s(int64=5) %!d(string=hai) anos |
|
ShapeAsset.h
|
813762c722
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
|
%!s(int64=5) %!d(string=hai) anos |
|
SoundAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
SoundAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
TerrainAsset.cpp
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
%!s(int64=5) %!d(string=hai) anos |
|
TerrainAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
TerrainMaterialAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
TerrainMaterialAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
assetImporter.cpp
|
686975c8ee
shifts getImageFilename to getImagePath on ImageAsset
|
%!s(int64=5) %!d(string=hai) anos |
|
assetImporter.h
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
%!s(int64=5) %!d(string=hai) anos |
|
assetImporter_ScriptBinding.h
|
d01341708e
Removes extra assetImportConfigs file
|
%!s(int64=5) %!d(string=hai) anos |
|
stateMachineAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
|
stateMachineAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |