Areloch b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 年 前
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assets 686975c8ee shifts getImageFilename to getImagePath on ImageAsset 5 年 前
decal 820cd5cb10 crashfix: decal report when missing the DB entry was malformed 5 年 前
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 年 前
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
fx 7c9d2f3ca2 groundcover requested augs 5 年 前
gameBase 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 年 前
lighting 4043015d2d adress #205 5 年 前
physics fabd5864fa uninitialized variables-t3d 5 年 前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年 前
sfx fbfd3ed8ed clang: constructor initialization order 9 年 前
turret fabd5864fa uninitialized variables-t3d 5 年 前
vehicles fabd5864fa uninitialized variables-t3d 5 年 前
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 年 前
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules 6 年 前
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 年 前
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 年 前
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年 前
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年 前
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年 前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年 前
aiPlayer.cpp 1619b7cd23 from practicing: aiplayer onstuck correction 5 年 前
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 年 前
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 年 前
camera.h fcce9be33c obj-select -- object selection functionality 8 年 前
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 年 前
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 年 前
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年 前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年 前
convexShape.cpp e9415a0994 uninitialized variables-collision 5 年 前
convexShape.h fabd5864fa uninitialized variables-t3d 5 年 前
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 年 前
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年 前
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年 前
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年 前
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年 前
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年 前
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 年 前
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 年 前
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 年 前
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 年 前
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 年 前
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
item.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年 前
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 年 前
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 年 前
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 年 前
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 年 前
lightBase.cpp 6ade6f08ce Updated Assimp 5 年 前
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 年 前
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 年 前
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年 前
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 年 前
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 年 前
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 年 前
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年 前
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年 前
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 年 前
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 年 前
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 年 前
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年 前
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年 前
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年 前
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年 前
player.cpp fabd5864fa uninitialized variables-t3d 5 年 前
player.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年 前
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 年 前
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 年 前
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
portal.h 7dbfe6994d Engine directory for ticket #1 13 年 前
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 年 前
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 年 前
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 年 前
projectile.h c32c9557ab enhanced-projectile 8 年 前
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 年 前
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 年 前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年 前
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 年 前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年 前
rigidShape.cpp fabd5864fa uninitialized variables-t3d 5 年 前
rigidShape.h 6a930f3da1 rigid body on rigid body reactions 10 年 前
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
shapeBase.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 年 前
shapeBase.h fabd5864fa uninitialized variables-t3d 5 年 前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
shapeImage.cpp fabd5864fa uninitialized variables-t3d 5 年 前
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 年 前
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 年 前
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年 前
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年 前
trigger.cpp b8c3b515f8 from @practicing01: trigger mounting 5 年 前
trigger.h b8c3b515f8 from @practicing01: trigger mounting 5 年 前
tsStatic.cpp 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 年 前
tsStatic.h b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 年 前
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年 前
zone.h dbf34df71d select within zone pushbutton 6 年 前