Areloch b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 роки тому
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 роки тому
creator.cpp 9fef1b3cd1 uninitialized variables-gui 5 роки тому
creator.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
editTSCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 роки тому
editTSCtrl.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 роки тому
editor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
editor.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod 7 роки тому
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod 7 роки тому
gizmo.cpp 9fef1b3cd1 uninitialized variables-gui 5 роки тому
gizmo.h 9fef1b3cd1 uninitialized variables-gui 5 роки тому
guiConvexShapeEditorCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 роки тому
guiConvexShapeEditorCtrl.h 9fef1b3cd1 uninitialized variables-gui 5 роки тому
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 роки тому
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiMissionArea.h 9fef1b3cd1 uninitialized variables-gui 5 роки тому
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 роки тому
terrainActions.cpp 9fef1b3cd1 uninitialized variables-gui 5 роки тому
terrainActions.h 9fef1b3cd1 uninitialized variables-gui 5 роки тому
terrainEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 роки тому
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
undoActions.cpp 9fef1b3cd1 uninitialized variables-gui 5 роки тому
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 роки тому
worldEditor.cpp b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 роки тому
worldEditor.h 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 роки тому
worldEditorSelection.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 роки тому
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 9 роки тому