Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
..
test 1449c4df57 Add some tests for engineAPI and console 11 lat temu
CMDgram.y d666322a1b Merging 8 lat temu
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 lat temu
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 lat temu
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 lat temu
SimXMLDocument.cpp e6e97e660c Missed a couple +1s here and there 7 lat temu
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 lat temu
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 lat temu
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 lat temu
ast.h e80b66464e ast shadowvar cleanup 7 lat temu
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 lat temu
astNodes.cpp e80b66464e ast shadowvar cleanup 7 lat temu
bison.bat 7dbfe6994d Engine directory for ticket #1 13 lat temu
bison.simple 7dbfe6994d Engine directory for ticket #1 13 lat temu
cmdgram.cpp d666322a1b Merging 8 lat temu
cmdgram.h d666322a1b Merging 8 lat temu
codeBlock.cpp 9b8c950701 console membervar cleanup 7 lat temu
codeBlock.h d666322a1b Merging 8 lat temu
codeInterpreter.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
codeInterpreter.h d666322a1b Merging 8 lat temu
compiledEval.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 lat temu
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
compiler.h d666322a1b Merging 8 lat temu
console.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
console.h cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
consoleDoc.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
consoleFunctions.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
consoleFunctions.h 39d5563a8c Added type checking functions 11 lat temu
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
consoleInternal.h d666322a1b Merging 8 lat temu
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space 9 lat temu
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 lat temu
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 lat temu
consoleObject.h 6497ea5c76 Merge branch 'development' into issue_2115 8 lat temu
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 lat temu
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 lat temu
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 8 lat temu
consoleXMLExport.cpp d9a723d533 More cats and cpys in files that xcode doesn't see 7 lat temu
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 lat temu
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 lat temu
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 lat temu
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 lat temu
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 9 lat temu
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 lat temu
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 lat temu
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 lat temu
engineFunctions.h d617a1f748 Support for VS 15.3 update 8 lat temu
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 lat temu
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 lat temu
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 9 lat temu
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
engineTypes.h 9d01f7a973 Remove nested CLASSDOC Macro 8 lat temu
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
fieldBrushObject.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 lat temu
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 lat temu
persistenceManager.cpp e6e97e660c Missed a couple +1s here and there 7 lat temu
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 lat temu
scriptFilename.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 lat temu
scriptObjects.h b56f8674cd New ScriptTickObject 13 lat temu
sim.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 lat temu
simBase.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
simDatablock.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 lat temu
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 lat temu
simDictionary.h bcc5459818 whitespace 9 lat temu
simEvents.cpp bcc5459818 whitespace 9 lat temu
simEvents.h 3f97c2cedd Fix building on GCC 11 lat temu
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 lat temu
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 lat temu
simObject.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
simObject.h 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 lat temu
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 lat temu
simObjectMemento.h bcc5459818 whitespace 9 lat temu
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 lat temu
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 lat temu
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
simPersistSet.cpp bcc5459818 whitespace 9 lat temu
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 lat temu
simSerialize.cpp bcc5459818 whitespace 9 lat temu
simSet.cpp 2369645a5a simset::objectList to simset::mObjectList 7 lat temu
simSet.h 2369645a5a simset::objectList to simset::mObjectList 7 lat temu
stringStack.cpp bcc5459818 whitespace 9 lat temu
stringStack.h 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
telnetConsole.cpp bcc5459818 whitespace 9 lat temu
telnetConsole.h 539efcb1e1 Input event changes 13 lat temu
telnetDebugger.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 lat temu
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 lat temu
typeValidators.cpp bcc5459818 whitespace 9 lat temu
typeValidators.h 3bc15057ed exposes getters for typevalidators. 8 lat temu