| .. |
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test
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1449c4df57
Add some tests for engineAPI and console
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11 lat temu |
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CMDgram.y
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d666322a1b
Merging
|
8 lat temu |
|
CMDscan.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 lat temu |
|
CMDscan.l
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 lat temu |
|
ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 lat temu |
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SimXMLDocument.cpp
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e6e97e660c
Missed a couple +1s here and there
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7 lat temu |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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9 lat temu |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 lat temu |
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ast.h
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e80b66464e
ast shadowvar cleanup
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7 lat temu |
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astAlloc.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 lat temu |
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astNodes.cpp
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e80b66464e
ast shadowvar cleanup
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7 lat temu |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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cmdgram.cpp
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d666322a1b
Merging
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8 lat temu |
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cmdgram.h
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d666322a1b
Merging
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8 lat temu |
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codeBlock.cpp
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9b8c950701
console membervar cleanup
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7 lat temu |
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codeBlock.h
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d666322a1b
Merging
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8 lat temu |
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codeInterpreter.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
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codeInterpreter.h
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d666322a1b
Merging
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8 lat temu |
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compiledEval.cpp
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 lat temu |
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compiler.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
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compiler.h
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d666322a1b
Merging
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8 lat temu |
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console.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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console.h
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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consoleDoc.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
consoleFunctions.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 lat temu |
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consoleInternal.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
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consoleInternal.h
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d666322a1b
Merging
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8 lat temu |
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consoleLogger.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 lat temu |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 lat temu |
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consoleObject.cpp
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eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
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7 lat temu |
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consoleObject.h
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6497ea5c76
Merge branch 'development' into issue_2115
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8 lat temu |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 lat temu |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 lat temu |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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consoleTypes.h
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29edbd0cd2
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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8 lat temu |
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consoleXMLExport.cpp
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d9a723d533
More cats and cpys in files that xcode doesn't see
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7 lat temu |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 lat temu |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 lat temu |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 lat temu |
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engineAPI.h
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d64e2a7019
Removed constexpr use to support VS2013
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9 lat temu |
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engineDoc.cpp
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5282b37d9f
shadowvar cleanup
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7 lat temu |
|
engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
|
engineExports.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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engineFunctions.h
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d617a1f748
Support for VS 15.3 update
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8 lat temu |
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engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
engineObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
enginePrimitives.h
|
88106f9032
Fixed type inference for nulls in console functions
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9 lat temu |
|
engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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engineTypeInfo.h
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39bea37fa0
minor fixes, and converted the type table
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9 lat temu |
|
engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
engineTypes.h
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9d01f7a973
Remove nested CLASSDOC Macro
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8 lat temu |
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engineXMLExport.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
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fieldBrushObject.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
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fileSystemFunctions.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 lat temu |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
persistenceManager.cpp
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e6e97e660c
Missed a couple +1s here and there
|
7 lat temu |
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persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
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propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
propertyParsing.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
|
runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 lat temu |
|
scriptFilename.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 lat temu |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 lat temu |
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sim.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 lat temu |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
simDatablock.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
|
simDatablock.h
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3c97471630
substitution statements conformed to standard class:mVar standard
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7 lat temu |
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simDictionary.cpp
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 lat temu |
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simDictionary.h
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bcc5459818
whitespace
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9 lat temu |
|
simEvents.cpp
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bcc5459818
whitespace
|
9 lat temu |
|
simEvents.h
|
3f97c2cedd
Fix building on GCC
|
11 lat temu |
|
simFieldDictionary.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 lat temu |
|
simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 lat temu |
|
simManager.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 lat temu |
|
simObject.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 lat temu |
|
simObject.h
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 lat temu |
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simObjectList.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
|
simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
simObjectMemento.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 lat temu |
|
simObjectMemento.h
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bcc5459818
whitespace
|
9 lat temu |
|
simObjectRef.h
|
5ef130d581
Fixed some random Worder warnings
|
10 lat temu |
|
simPersistID.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 lat temu |
|
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
simPersistSet.cpp
|
bcc5459818
whitespace
|
9 lat temu |
|
simPersistSet.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 lat temu |
|
simSerialize.cpp
|
bcc5459818
whitespace
|
9 lat temu |
|
simSet.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
|
7 lat temu |
|
simSet.h
|
2369645a5a
simset::objectList to simset::mObjectList
|
7 lat temu |
|
stringStack.cpp
|
bcc5459818
whitespace
|
9 lat temu |
|
stringStack.h
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 lat temu |
|
telnetConsole.cpp
|
bcc5459818
whitespace
|
9 lat temu |
|
telnetConsole.h
|
539efcb1e1
Input event changes
|
13 lat temu |
|
telnetDebugger.cpp
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 lat temu |
|
telnetDebugger.h
|
b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
|
11 lat temu |
|
typeValidators.cpp
|
bcc5459818
whitespace
|
9 lat temu |
|
typeValidators.h
|
3bc15057ed
exposes getters for typevalidators.
|
8 lat temu |