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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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renderBinManager.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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hace 7 años |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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hace 7 años |
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renderDeferredMgr.cpp
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9e65e940d0
lighting single buffer
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hace 7 años |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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hace 7 años |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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hace 7 años |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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hace 9 años |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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hace 11 años |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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hace 8 años |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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hace 8 años |
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renderMeshMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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hace 8 años |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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hace 8 años |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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hace 11 años |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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hace 8 años |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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hace 8 años |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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hace 7 años |
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renderPassManager.h
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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hace 7 años |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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hace 10 años |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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renderProbeMgr.cpp
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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hace 6 años |
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renderProbeMgr.h
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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hace 6 años |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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hace 8 años |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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renderTranslucentMgr.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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hace 7 años |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |